|Size to wear||All|
|Time to Wear||5|
| A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.
"He killed the noble Mudjokivis.
An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.
If your character begins with animal skin for armor, consider switching to a robe as soon as you find one with an enchantment or an ego. Animal skins are not normally generated with egos outside of a few special vaults, such as in some ice caves.
It is functionally identical to a robe, although less likely to have an ego, so normally a robe with a good ego or light dragon scales will be preferable. This item exists as flavour for berserkers and some enemies (such as spriggan berserkers) where wearing robes would be less thematic.
Prior to 0.12, several monsters (sheep, yak, death yak) could leave these when butchered.
|Unrandart Animal Skin|
|The Skin of Zhor|
|Body Armour|| Leather armour • Ring mail • Scale mail • Chain mail • Plate armour • Crystal plate armour
Robe • Animal skin • Troll leather armour • Steam dragon scales • Acid dragon scales •
|Miscellaneous||Hat • Helmet • Cloak • Scarf • Gloves • Boots • Barding|
|Shields||Buckler • Kite shield • Tower shield • Orb|