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− | {{version011}} | + | {{version029}} |
− | {{monster
| + | '''Mimics''' are mischievous entities which harmlessly toy with passing adventurers. They disguise themselves as [[shop]]s, and in certain areas, items - most notably the [[rune of Zot]] in [[Vaults]]:5. However, once you come within a one-tile radius of them, they will "vanish and cackle," disappearing from the game forever. Mimics are most often harmless, though a mimic rune may lead to hazardous situations. |
− | |name=mimic
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− | |glyph={{White|X}}
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− | |tile=[[file:mimic.png]]
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− | |flags={{No skeleton flag}}<br>{{Stationary flag}}<br>{{Fighter flag}} (feature)
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− | |resistances={{Poison resistance}}, {{Electricity resistance}}, {{Fire resistance}}, {{Cold resistance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
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− | |vulnerabilities=None
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− | |max_chunks=0
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− | |meat={{No corpse}}
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− | |xp=467
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− | |holiness={{Nonliving}}
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− | |magic_resistance=32
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− | |hp_range=30-58
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− | |avg_hp=44
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− | |armour_class=5
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− | |evasion=1
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− | |habitat=land
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− | |speed=8 (item)<br>10 (feature)
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− | |size=Variable
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− | |item_use={{Uses nothing}}
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− | |attack1=12 ({{Hit type}}: {{Plain flavour}})
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− | |attack2=12 ({{Hit type}}: {{Poison flavour}})
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− | |attack3=0 ({{Constrict type}}: {{Crush flavour}})
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− | |attack4=
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− | |hit_dice=8
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− | |base_hp=3
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− | |extra_hp=5
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− | |fixed_hp=0
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− | |intelligence={{Normal intelligence}}
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− | |genus=item/feature mimic
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− | |species=item/feature mimic
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− | }}
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− | {{Flavour|An apparently abandoned item, actually a vicious little beast in disguise.}}
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− | ==Useful Info==
| + | To clarify, mimics are ''not monsters'', and cannot be killed in any way. |
− | '''Mimics''' are irritating creatures which appear to be tantalizing items or common dungeon features, but which will attack and chase you once revealed. They are more than a match for careless, fragile characters, packing poisonous bites and multiple moderately powerful attacks. '''Item mimics''' can be found on [[Dungeon]]:7 or lower, as well as in any branch except for the [[Ecumenical Temple]], and are slightly slower than the average character. The faster '''feature mimics''' can start appearing on D:10, and are absent from the Temple, [[the Slime Pits]], and [[the Vestibule of Hell]].
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− | In order to keep mimics from devastating low level characters and to give them a bit more bite in the late game, [[0.11]] added two new varieties. [[Inept mimic]]s are much weaker and can be found on floors 1-6, while [[ravenous mimic]]s are significantly more powerful and haunt the deepest areas.
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− | <!--spl-bot-begin-->
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− | ==Spells==
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− | unknown monster: "Mimic"
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− | | |
− | {{clear}}
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− | <!--spl-bot-end-->
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− | ==Tips & Tricks==
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− | *Be wary of extremely high quality gear found early on. While [[gold dragon armour]] or [[crystal plate mail]] can occasionally appear on any floor, it might be wise to test it for fangs first:
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− | **Casting [[Apportation]] on a mimic will reveal it without moving it ("The <item>/<feature> mimic twitches!").
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− | **Unlike items, nothing can stand on a tile with a mimic in it, so monsters will step around them.
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− | **If your minions stand adjacent to an item mimic, it will attack them.
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− | **If you've already injured a mimic on this floor and it managed to escape, you may find an "item" later on with a health bar.
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− | *How to kill a mimic:
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− | **Powerful melee fighters can usually plow right through them, especially if they have poison resistance.
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− | **They have an [[EV]] score of 1. [[Bolt of Inaccuracy]] can annihilate them in a single hit.
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− | **Almost any [[Summonings]] spell can take them out without risk. They're fragile enough that a pack of imps can make short work of them.
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− | *Mimics almost always identify themselves when you stand next to you. A [[Blink]] spell can put some quick distance between you and it.
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− | *When dealing with feature mimics, escape won't be nearly as easy, but they're otherwise not any harder.
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− | *Note the differences between a weapon mimic and a hostile [[dancing weapon]]: dancing weapons are much faster, may have any branded attack, and leave behind an actual weapon as a "corpse." A dancing weapon's attack strength and speed vary on the type of weapon being animated and can be quite powerful.
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− | ==Trivia==
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− | It's not impossible to find a feature mimic in the [[The Lair|Lair]] impersonating a stairway to the [[The Swamp|Swamp]]... surrounded by the gases and the initial monsters associated with a Swamp entry stairway. Like we said, they're clever.
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| ==History== | | ==History== |
− | Feature mimics were introduced to the game in [[0.8]]. Due to numerous bugs, they were retired in [[0.9]], to be reintroduced in [[0.10]] after much bugfixing.
| + | *Prior to [[0.28]], [[portal]] entrances could be a mimic. |
− | | + | *Prior to [[0.17]], mimics could randomly generate anywhere as an item or as many [[dungeon features]], such as [[stair]]cases. |
− | Prior to 0.10, item mimics were immobile, and in general they were cowardly creatures that [[teleport]]ed away when struck with a ranged attack. | + | *Prior to [[0.16]], mimics were a category of monster which would resemble items or dungeon features, only to attack once the player got close enough. They came in [[mimic (monster)|standard]], [[inept mimic|inept]], and [[ravenous mimic|ravenous]] varieties. |
− | | + | *Prior to [[0.15]], mimics could disguise themselves as [[door]]s, [[statue]]s, [[fountain]]s, or [[escape hatch|hatches]]. |
− | Inept and ravenous mimics were added in [[0.11]].
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