| "I met a traveller from an antique land|
Who said: Two vast and trunkless legs of stone
-Percy Bysshe Shelley, "Ozymandias". 1818.
Statues can be found all throughout the Dungeon. Most of them are harmless, but some contain dangerous traps or actively try to kill you. While each kind of statue behaves in a unique way, they are most easily divided into inanimate statues (which are treated like dungeon features) and animated statue monsters (which will attack you and can be "killed"). Whether animate or not, all statues are completely stationary, and if a statue is capable of attacking you, the game will auto-exclude all tiles in their LOS to keep you from accidentally wandering into danger.
All statues behave much like transparent walls, being a barrier to ranged attacks but not visibility; unlike transparent walls, they are not a barrier to reaching or smite-targeted attacks. Hostile statues do not regenerate HP, so even if you are forced to retreat, you may come back and try again to destroy one after you've healed.
- Granite statues come in a variety of shapes, often resembling dangerous monsters, but pose no risk; at worst they may prevent you from reaching a shop or pile of treasure.
A stone statue whose features have long since withered away.
- Gravestones are generally found in special vaults or portal levels (like Zonguldrok's Shrine). If they show up in the main dungeon, it's a sure sign that the undead are wandering the level.
A nameless grave.
An idol of the orc god Beogh.
A ruined and crumbled stone pillar.
- Golden statues can be found in some vaults, most often ones containing an altar to Gozag Ym Sagoz. They are otherwise indistinguishable from granite statues.
A solid gold statue of a saint.
- Sarcophagi can be found in The Tomb, The Crypt, and certain special levels. Normally, they behave like granite statues. One of the Crypt arrival vaults, grunt_crypt_arrival_guarded_gate, has sarcophagi that release monsters, swarming unsuspecting players.
An ancient sarcophagus.
It appears to be empty. OR It is sealed shut.
- Elephant-shaped statues are inanimate lumps of stone occasionally found in the temple on the bottom floor of the Lair. They do nothing until you kill the anaconda in the back of the temple, at which point several of them will come to life and attack you as dire elephants. Be sure to close doors behind you as you explore; this will ensure you only face a few of them at a time.
This worn granite statue depicts an elephant standing guard.
- Ruined idols are scattered around the few remaining structures in the Desolation of Salt. They are otherwise identical to granite statues.
A monument to the glory of a dead god. The statue has been methodically defaced; not a single distinguishing feature remains.
- Iron statues are found only in the Iron City of Dis, but are no different from other statues.
A statue of an ancient warrior, festooned with trophies from fallen victims. Some dark substance oozes from the gaps in its visor; surely it must be oil...?
- An indestructible weirdly glowing ball can be found in a disco-themed Pandemonium vault.
A floating ball radiating with shimmering light.
Hostile statues are rare, and most are often found as part of a vault. Most animate statues have considerable elemental resistance and/or immunity as well as complete immunity to magical effects. All can be worn down by physical damage from weapons or spells like Iron Shot or Orb of Destruction; as they are made of brittle substances, Lee's Rapid Deconstruction and Shatter are particularly effective.
8 Warrior statue- A statue armed with a melee weapon. Its builders placed it in a location where intruders are forced to walk past it.
8 Wizard statue- Arcane statues that cast a variety of powerful spells.
8 The Statue of Wucad Mu - An orange crystal statue carved into the likeness of the famed monk and placed in the center of his monastery. Destroying it stems the flood of ghostly monks assaulting you.
Other immobile monsters
Certain types of plants are immobile and may create movement exclusion zones when discovered, but unlike statues, they are not nonliving and regenerate HP when injured. See list of plants for more details.
- Prior to 0.22, Lee's Rapid Deconstruction could destroy mundane statues.
- Prior to 0.20, wands of disintegration and Orb of Destruction could destroy mundane statues; wands of digging had no effect.
- Prior to 0.19, statues weren't stabbable; obsidian & orange crystal statues had no sInv. Also, destroying orcish idols had a chance of causing Beogh to smite you.
- Prior to 0.15, some hostile statues could be destroyed instantly with a wand of disintegration.
Previous versions had "scorch marked granite statues", which were statues in areas that would perpetually generate flame clouds. The vaults containing the statues are still present, but the statues themselves are no longer distinguishable from other statues.