Difference between revisions of "Extended game"

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(Worth a dedicated article. Probably.)
 
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''For the long defunct spell, see [[Extension]].''
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The '''extended game''' ('''15 rune game''', or simply '''extended''') comprises of the dungeon [[branch]]es outside the scope of an ordinary [[ascension]].  
 
The '''extended game''' ('''15 rune game''', or simply '''extended''') comprises of the dungeon [[branch]]es outside the scope of an ordinary [[ascension]].  
  
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The extended branches are meant to be challenging (or at least risky) even after clearing the [[Realm of Zot]] - for maximum safety, do that and the leftover rune branches first. As you progress through the extended game, you'll find yourself with a surplus of XP. Therefore, exact [[skill]]s matter much less, so you can take your character to fairly wild directions. This is also a good time to change your [[god]], if at all - most characters are able to handle [[divine retribution]] from most gods at this point. Abyss and Crypt are good places to shrug off the godly wrath.
 
The extended branches are meant to be challenging (or at least risky) even after clearing the [[Realm of Zot]] - for maximum safety, do that and the leftover rune branches first. As you progress through the extended game, you'll find yourself with a surplus of XP. Therefore, exact [[skill]]s matter much less, so you can take your character to fairly wild directions. This is also a good time to change your [[god]], if at all - most characters are able to handle [[divine retribution]] from most gods at this point. Abyss and Crypt are good places to shrug off the godly wrath.
  
Most of extended is filled with two threats: [[torment]] and [[damnation]]. Torment directly halves your current health, and resisting it is difficult if not already [[undead]]. Damnation, mostly found in Pan and Hell, ignores [[AC]], [[EV]], and [[SH]], while players are outright unable to resist it.
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Most of extended is filled with two threats: [[torment]] and [[damnation]]. Torment directly halves your current health, and resisting it is difficult if you're not already [[undead]]. Damnation, mostly found in Pan and Hell, ignores [[AC]], [[EV]], and [[SH]], while players are outright unable to resist it.
  
 
For more specialized information, see each branches' specific page.
 
For more specialized information, see each branches' specific page.

Revision as of 11:20, 14 October 2022

For the long defunct spell, see Extension.

The extended game (15 rune game, or simply extended) comprises of the dungeon branches outside the scope of an ordinary ascension.

To win the game, you only need 3 runes of Zot - most players go to two of the Lair's branches, and one of Abyss, Slime, or Vaults. The other rune branches are considered the "post game" (i.e. extended game), designed to be difficult even for XL 27 characters, and most likely harder than the other options.

Branches

Pan:

Hell:

Tomb:

Ocassionally, the Abyss and Slime Pits are also called part of extended; this can change depending on character build.

Useful Info

The extended branches are meant to be challenging (or at least risky) even after clearing the Realm of Zot - for maximum safety, do that and the leftover rune branches first. As you progress through the extended game, you'll find yourself with a surplus of XP. Therefore, exact skills matter much less, so you can take your character to fairly wild directions. This is also a good time to change your god, if at all - most characters are able to handle divine retribution from most gods at this point. Abyss and Crypt are good places to shrug off the godly wrath.

Most of extended is filled with two threats: torment and damnation. Torment directly halves your current health, and resisting it is difficult if you're not already undead. Damnation, mostly found in Pan and Hell, ignores AC, EV, and SH, while players are outright unable to resist it.

For more specialized information, see each branches' specific page.