Difference between revisions of "Dispersal trap"
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− | {{ | + | {{version029}}{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}} |
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− | {{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}} | ||
[[File:Dispersal trap.png]] A '''dispersal trap''' is a magical [[trap]] that causes all actors (the player and monsters) in line of sight of the trap to [[blink]] when anything steps on the trap. | [[File:Dispersal trap.png]] A '''dispersal trap''' is a magical [[trap]] that causes all actors (the player and monsters) in line of sight of the trap to [[blink]] when anything steps on the trap. | ||
==Tips and Tricks== | ==Tips and Tricks== | ||
− | * Be careful to avoid letting anything step on one of these traps | + | * Be careful to avoid letting anything step on one of these traps, if being blinked could put you in a significantly worse position. Examples include being displaced off the stairs (especially in [[the Tomb]]), or having monsters trapped between you and your retreat path. |
* When there is only one monster around, and that monster is normal speed, you can use dispersal traps to your advantage to try to create a gap between you and the monster so that you can fire [[wand]]s or [[spell]]s or ranged weapons at them, or run away (in a similar manner to the [[Blink]] spell. This is not recommended for faster monsters, as they could catch you up as you run away and deal damage. | * When there is only one monster around, and that monster is normal speed, you can use dispersal traps to your advantage to try to create a gap between you and the monster so that you can fire [[wand]]s or [[spell]]s or ranged weapons at them, or run away (in a similar manner to the [[Blink]] spell. This is not recommended for faster monsters, as they could catch you up as you run away and deal damage. | ||
+ | *A [[potion of lignification]] will make you immune to this trap, but also prevents you from moving normally. | ||
==History== | ==History== | ||
− | * | + | *Dispersal traps were added in [[0.23]], as part of the [[Traps#History|trap rework]]. |
Revision as of 19:07, 15 October 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it. |
A dispersal trap is a magical trap that causes all actors (the player and monsters) in line of sight of the trap to blink when anything steps on the trap.
Tips and Tricks
- Be careful to avoid letting anything step on one of these traps, if being blinked could put you in a significantly worse position. Examples include being displaced off the stairs (especially in the Tomb), or having monsters trapped between you and your retreat path.
- When there is only one monster around, and that monster is normal speed, you can use dispersal traps to your advantage to try to create a gap between you and the monster so that you can fire wands or spells or ranged weapons at them, or run away (in a similar manner to the Blink spell. This is not recommended for faster monsters, as they could catch you up as you run away and deal damage.
- A potion of lignification will make you immune to this trap, but also prevents you from moving normally.
History
- Dispersal traps were added in 0.23, as part of the trap rework.