Difference between revisions of "Momentum Strike"
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'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level - about equal to [[Stone Arrow]]. Note that this spell can miss, unlike most smite-targeted spells. | '''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level - about equal to [[Stone Arrow]]. Note that this spell can miss, unlike most smite-targeted spells. | ||
− | If the spell hits, then the caster is inflicted with the the Stuck [[status effect]] for 5-8 turns. This prevents regular movement and physical, player abilities like [[Barachim|hopping]]. In addition, | + | If the spell hits, then the caster is inflicted with the the Stuck [[status effect]] for 5-8 turns. This prevents regular movement and physical, player abilities like [[Barachim|hopping]]. In addition, Momentum Strike cannot be cast while Stuck. The -Move status, which can be obtained from [[miscast]]ing this spell, will also prevent Momentum Strike from being cast. |
[[Reaver]]s start with this spell in their libraries. | [[Reaver]]s start with this spell in their libraries. |
Revision as of 17:04, 28 December 2022
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Momentum Strike is a level 2 Conjurations/Translocations spell. It is a smite-targeted, range-4 spell that deals heavy damage for its level - about equal to Stone Arrow. Note that this spell can miss, unlike most smite-targeted spells.
If the spell hits, then the caster is inflicted with the the Stuck status effect for 5-8 turns. This prevents regular movement and physical, player abilities like hopping. In addition, Momentum Strike cannot be cast while Stuck. The -Move status, which can be obtained from miscasting this spell, will also prevent Momentum Strike from being cast.
Reavers start with this spell in their libraries.
History
This spell will be added in 0.30.
Spell Details | |
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Damage Formula | 3d(8 + Power/18) |
Max Damage | 3d11 |
Max Power | 50 |
Range | 4 |
Targeting | Random |
To-hit | |
Special |