Difference between revisions of "Talk:Heavy"
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===Strategy=== | ===Strategy=== | ||
− | In theory, heavy can be an ''incredibly'' risky brand, due to the importance of reaching 1.0 attack delay. A weapon with [[minimum delay]] of 0.7 would now have a delay of 1.05 [[decaAut]]. This represents a 5% chance of a regular speed enemy double- | + | In theory, heavy can be an ''incredibly'' risky brand, due to the importance of reaching 1.0 attack delay. A weapon with [[minimum delay]] of 0.7 would now have a delay of 1.05 [[decaAut]]. This represents a 5% chance of a regular speed enemy getting a double-turn of attacks. |
− | With 2 turns, a [[deep elf annihilator]] can | + | With 2 turns, a [[deep elf annihilator]] can hit you with 2 [[crystal spear]]s for a maximum 204 damage, enough to instantly kill most characters for most parts of the game. Deep elf annihilators have a 0.002% to maxroll a single crystal spear, which is further reduced by [[AC]] / [[EV]] / [[SH]], and most enemies won't be that dangerous. But most enemies don't come alone. When multiple monsters get a double-turn on you, things can go sour very quickly. Even if they aren't a maximum roll, a few high damage attacks can end your run, or at least force you to use [[scroll]]s or [[potion]]s. |
Weapons below 0.7 minimum delay, like [[demon blade]]s, [[demon trident]]s, and [[Short Blades]], can reach a post-heavy mindelay below 1.0. Therefore, the dangers of heavy are mostly negated. Watch out for [[shield]]s, which can bring delay back up beyond 1.0. | Weapons below 0.7 minimum delay, like [[demon blade]]s, [[demon trident]]s, and [[Short Blades]], can reach a post-heavy mindelay below 1.0. Therefore, the dangers of heavy are mostly negated. Watch out for [[shield]]s, which can bring delay back up beyond 1.0. | ||
With all that being said, heavy offers a slightly weaker damage boost than [[flaming]] or [[freezing]], but has the benefit of being irresistable. In addition, heavy is less impacted by AC, slaying, and enchantment. In an average situation, heavy is a competitive brand with flaming or freezing - assuming you are past the early game (early on, low accuracy makes heavy a risky brand). Heavy can also be a great brand if it's on a weapon below 0.7 min delay, for the reasons stated above. | With all that being said, heavy offers a slightly weaker damage boost than [[flaming]] or [[freezing]], but has the benefit of being irresistable. In addition, heavy is less impacted by AC, slaying, and enchantment. In an average situation, heavy is a competitive brand with flaming or freezing - assuming you are past the early game (early on, low accuracy makes heavy a risky brand). Heavy can also be a great brand if it's on a weapon below 0.7 min delay, for the reasons stated above. |
Revision as of 18:12, 20 February 2023
Strategy
I'm just gonna put a draft here for what I'd put in the tips & tricks / strategy section. I'm admittedly very biased on the subject so feedback is advised. Hordes (talk) 16:47, 20 February 2023 (CET)
Strategy
In theory, heavy can be an incredibly risky brand, due to the importance of reaching 1.0 attack delay. A weapon with minimum delay of 0.7 would now have a delay of 1.05 decaAut. This represents a 5% chance of a regular speed enemy getting a double-turn of attacks.
With 2 turns, a deep elf annihilator can hit you with 2 crystal spears for a maximum 204 damage, enough to instantly kill most characters for most parts of the game. Deep elf annihilators have a 0.002% to maxroll a single crystal spear, which is further reduced by AC / EV / SH, and most enemies won't be that dangerous. But most enemies don't come alone. When multiple monsters get a double-turn on you, things can go sour very quickly. Even if they aren't a maximum roll, a few high damage attacks can end your run, or at least force you to use scrolls or potions.
Weapons below 0.7 minimum delay, like demon blades, demon tridents, and Short Blades, can reach a post-heavy mindelay below 1.0. Therefore, the dangers of heavy are mostly negated. Watch out for shields, which can bring delay back up beyond 1.0.
With all that being said, heavy offers a slightly weaker damage boost than flaming or freezing, but has the benefit of being irresistable. In addition, heavy is less impacted by AC, slaying, and enchantment. In an average situation, heavy is a competitive brand with flaming or freezing - assuming you are past the early game (early on, low accuracy makes heavy a risky brand). Heavy can also be a great brand if it's on a weapon below 0.7 min delay, for the reasons stated above.