Difference between revisions of "Arcjolt"
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'''Arcjolt''' is a level 5 [[Air Magic]]/[[Conjurations]] spell. | '''Arcjolt''' is a level 5 [[Air Magic]]/[[Conjurations]] spell. | ||
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===Effect=== | ===Effect=== | ||
Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]]. | Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]]. | ||
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+ | Arcjolt can be conducted [[allied]] monsters, even those protected from friendly fire (such as the [[Hepliaklqana]] [[ancestor]], [[plant]]s under [[Fedhas]], or [[Demonic Guardian]]). | ||
==History== | ==History== | ||
− | This spell | + | This spell was added in [[0.30]]. |
{{AttackSpell | {{AttackSpell | ||
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|special = Ignores 1/2 AC | |special = Ignores 1/2 AC | ||
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Revision as of 01:44, 13 May 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
Arcjolt is a level 5 Air Magic/Conjurations spell.
Effect
Hits all monsters adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC
damage, it also ignores half of any target's AC.
Arcjolt can be conducted allied monsters, even those protected from friendly fire (such as the Hepliaklqana ancestor, plants under Fedhas, or Demonic Guardian).
History
This spell was added in 0.30.
Spell Details | |
---|---|
Damage Formula | 1d(10+power/2) |
Max Damage | 1d110 |
Max Power | 200 |
Range | |
Targeting | Special |
To-hit | |
Special | Ignores 1/2 AC |