|1||Chance to automatically summon a weak demonic ally when damaged.||A weak demonic guardian rushes to your aid.|
|2||Summons average demons.||A demonic guardian rushes to your aid.|
|3||Summons powerful demons.||A powerful demonic guardian rushes to your aid.|
Summons may occur after taking damage. See Demonic Guardian page for exact mechanics and history.
After taking damage, you will receive a demonic guardian with a chance equal to the percentage of the damage to your maximum health. Additionally, attacks that take 50% of your health at once or that leave you with less than 20% of your health will always summon a demonic guardian.
After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. The guardians always spawn friendly and won't be angered even if you attack them. Also, you can shoot ranged weapons and cast spells through your guardians without harming them.
The strength of the demonic guardian is based on both the mutation level and your experience level:
Tier = mutlevel + ((XL - 9) / 9)
|1||5 quasit, 5 white imp, 5 ufetubus, 5 iron imp, or 5 shadow imp|
|2||4 orange demon, 4 ice devil, 4 rust devil, or 4 hellwing|
|3||3 soul eater, 3 smoke demon, 3 sixfirhy, or 3 sun demon|
|4||2 balrug, 2 reaper, 2 lorocyproca, 2 cacodemon, or 2 hell beast|
|5||1 Executioner, 1 Hell sentinel, or 1 Brimstone fiend|
- Prior to 0.28, Okawaru did not suppress this mutation, as it did not forbid all allies.
- Prior to 0.27, guardians were summoned based on current tension rather than after being damaged. Also, the player couldn't shoot projectiles and cast spells through them.
- Prior to 0.14, this mutation was suppressed while worshiping Okawaru, as allowing an ally to die caused you to lose piety.