|1||Automatically summon a weak demonic ally when in danger (quasit, white imp, ufetubus, iron imp, or shadow imp).||A weak demonic guardian rushes to your aid.|
|2||Summons average demons (orange demon, ice devil, soul eater, smoke demon, or sixfirhy).||A demonic guardian rushes to your aid.|
|3||Summons powerful demons (executioner, balrug, reaper, cacodemon, or lorocyproca).||A powerful demonic guardian rushes to your aid.|
Summons occur when tension is high and end when tension drops. Higher ranks require higher tension to trigger. See Demonic Guardian page for exact mechanics.
You will receive a demonic guardian when the following condition is met:
(3/4)*tension > mutlevel*6 + 1d(2*mutlevel*mutlevel) - 1
Note that this check occurs every turn, until a guardian is summoned. Thus, the random factor simply makes summons take longer for 'middling' tensions.
After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. Guardians have a 2/3 chance of vanishing each turn if tension drops below the requisite amount required to summon them, although they are guaranteed to exist for 4-7 turns. The guardians always spawn friendly, but will be angered if you attack them. Hostile guardians will not unsummon.
Prior to 0.14, this mutation was suppressed while worshiping Okawaru.