Difference between revisions of "Plutonium sword"

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{{flavour|A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.}}
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[[File:Plutonium_sword.png]] '''''the +11 plutonium sword'''''
  
{{flavour|A triple sword made of weird glowing metal. You wonder whether it grew its two side blades due to its radiation, and whether you'll grow two extra heads as well.}}
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+11 [[triple sword]]
[[File:Plutonium_sword.png]] '''''A glowing triple sword'''''
 
  
+12, +16 [[triple sword]]
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Causes [[malmutate]], extra damage, or [[polymorph]] on 20% of strikes<br>
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Causes [[magic contamination]] when unwielded<br>
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[[Chaotic]]<br>
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-50 [[stealth]]
  
Inflicts [[Translocations]] [[miscast effect]]s on enemies with each strike<br>
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==Desirability==
Causes heavy [[magic contamination]] when unwielded<br>
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The '''plutonium sword'''<ref>{{source ref|0.30.0|art-data.txt|704}}</ref> combines high damage output with the occasional effect. The sword has a 2% chance to [[polymorph]] the target, which can occasionally turn a minor threat into something dangerous. A +9 [[triple sword]] with decent [[brand]] can outdamage this sword, though you'll have to find another triple sword to begin with.
-20 Stealth
 
  
==Desirability==
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If you need to unwield it, you can quaff [[potions of cancellation]] to safely reduce your magical contamination.
A difficult weapon to use safely, the plutonium sword combines extremely brutal damage output with constant cursing, irritating miscast effects, and a nasty magic contamination dose when you unwield the thing. If you want to enjoy all the "perks" of a distortion weapon with none of the trips to [[the Abyss]], or if you just can't pass up that staggering damage output, then make sure to have a few [[scrolls of vulnerability]] on hand before unwielding it; each scroll you read will reduce your contamination by a small but significant amount.
 
  
 
==History==
 
==History==
Prior to [[0.12]], this sword would contaminate you a little bit every moment you spent wielding it. Combined with the curse effect, this made it extremely undesirable.
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*In [[0.20]], the enchantment was reduced to +11.
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*In [[0.15]], the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.
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*In versions [[0.14]] and [[0.15]], it was a [[claymore]] instead of a [[triple sword]].
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*Prior to [[0.12]], this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Latest revision as of 07:11, 7 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.

Plutonium sword.png the +11 plutonium sword

+11 triple sword

Causes malmutate, extra damage, or polymorph on 20% of strikes
Causes magic contamination when unwielded
Chaotic
-50 stealth

Desirability

The plutonium sword[1] combines high damage output with the occasional effect. The sword has a 2% chance to polymorph the target, which can occasionally turn a minor threat into something dangerous. A +9 triple sword with decent brand can outdamage this sword, though you'll have to find another triple sword to begin with.

If you need to unwield it, you can quaff potions of cancellation to safely reduce your magical contamination.

History

  • In 0.20, the enchantment was reduced to +11.
  • In 0.15, the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.
  • In versions 0.14 and 0.15, it was a claymore instead of a triple sword.
  • Prior to 0.12, this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.

References