Difference between revisions of "Archmagi (ego)"
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{{flavour|It increases the power of its wearer's magical spells.}} | {{flavour|It increases the power of its wearer's magical spells.}} | ||
− | The '''Archmagi''' [[ego]] acts as an enhancer for all spells, increasing your [[spell power]]. It does not make spells any easier to cast. | + | The '''Archmagi''' [[ego]] acts as an enhancer for all spells, increasing your [[spell power]] by up to 50%. It does not make spells any easier to cast. |
===Sources=== | ===Sources=== | ||
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==Strategy== | ==Strategy== | ||
− | This ego is useful to help maximize spellpower | + | This ego is useful to help maximize spellpower. It serves no purpose on spells which have reached the power cap. Also note that spellpower is gained with diminishing returns. If you're already at high spellpower, you'll receive a smaller percent boost from Archmagi. |
− | The spell enhancing effects of Archmagi are particularly useful for | + | The spell enhancing effects of Archmagi are particularly useful for [[Hexes]]. While Conjurers and other direct damage spells may deal a little more damage per hit, this ego can turn a failed hex into a successful one. |
==History== | ==History== |
Revision as of 02:30, 24 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It increases the power of its wearer's magical spells. |
The Archmagi ego acts as an enhancer for all spells, increasing your spell power by up to 50%. It does not make spells any easier to cast.
Sources
The archmagi ego can be found on:
- Robes, including the unrandart Robe of Folly
- the orange crystal plate armour
- the ring of the Mage
Strategy
This ego is useful to help maximize spellpower. It serves no purpose on spells which have reached the power cap. Also note that spellpower is gained with diminishing returns. If you're already at high spellpower, you'll receive a smaller percent boost from Archmagi.
The spell enhancing effects of Archmagi are particularly useful for Hexes. While Conjurers and other direct damage spells may deal a little more damage per hit, this ego can turn a failed hex into a successful one.
History
- Prior to 0.27, this ego couldn't be found on randart robes.
- Prior to 0.26, this ego was found on the Majin-Bo.
- In ancient versions of Crawl, before 0.8, this ego reduced spell failure rates in addition to increasing spell power, but it also reduced XP gain to 1/4 of normal, providing a serious threat of undertraining to most characters.