Robe of Folly

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Version 0.28: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...

Robe of folly.png the +4 robe of Folly

+4 robe

Brilliance (Boosts spellpower and halves mana costs)
-∞ Will
+8 intelligence


With a massive boost to every aspect of spellcasting, the robe of Folly[1] is a tempting piece of armour for any spellcaster. However, its drawback of setting your Willpower to 0 should not be taken lightly -- an encounter with an opponent capable of banishing or paralysing you can very easily get you killed, and even confusion can be devastating.

Many will find this robe simply not worth the risk when seeking to successfully retrieve the Orb and escape. Still, it allows casters to inflict fantastic amounts of carnage by spamming powerful, wide-range spells like Ozocubu's Refrigeration or Starburst; if you do choose to make use of it, just don't be surprised when this robe becomes your folly.

Note that the Lair and some Lair rune branches (the Spider's Nest, Snake Pit, and Shoals) do not have immediately threatening enchantments (mesmerisation, for example, is still hard to deal with) - barring uniques who could very well spawn to spite you.



  • Prior to 0.27, the robe of Folly did not halve mana costs, reduced will by -80, only gave +5 intellegence, and had a 50% chance to curse on equip.
  • Prior to 0.14, the robe of Folly's magic resistance penalty was -100 instead of -80.
  • Prior to 0.12, the robe of Folly was a strictly bad artifact.