Difference between revisions of "Conjure Living Spells"

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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}}
 
{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}}
  
'''Conjure Living Spells''' summons 2 living spell monsters. Each [[walking tomes|walking tome]] uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the [[foxfire]] spell.
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'''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the [[Foxfire]] spell.
  
Walking tomes can sustain a maximum of 4 living spells.
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Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. Walking tomes can sustain a maximum of 4 living spells.
  
 
{{monsters with spell}}
 
{{monsters with spell}}

Revision as of 19:29, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.

Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the Foxfire spell.

Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. Walking tomes can sustain a maximum of 4 living spells.

The following enemies cast Conjure Living Spells:

History

  • In 0.31, walking tomes can only sustain 4 living spells at once.