Difference between revisions of "Paralysis"

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{{flavour|You are paralysed, and completely unable to act.}}
 
{{flavour|You are paralysed, and completely unable to act.}}
  
'''Paralysis''' is an effect which renders a player or monster unable to move or act for a period of time. [[Formicid]]s are immune to paralysis due to their [[stasis]].
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'''Paralysis''' is a status effect which renders a player or monster unable to move or act for a period of time.
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==Effect==
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When paralysed:
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* Creatures are unable to act.
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* [[EV]] is set to almost zero, <code>2 + [[Evasion#Base EV|size_factor]]</code>, for players (plus [[Repulsion Field]] mutation). For monsters, EV is set to 0.
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* [[SH]] is set to 0.
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* Monsters are vulnerable to high-tier [[stab]]s.
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Once paralysis ends, players get a brief (1-3 turns) period of immunity to paralysis. This applies to to all sources of paralysis ''except'' for [[hornet]]s. Unlike [[sleep]], paralysis doesn't end on hit. Unlike [[petrification]], there is no special damage resistance.
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[[Formicid]]s are immune to paralysis due to their [[stasis]].
  
 
==Sources==
 
==Sources==
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*The melee attack of a [[hornet]] ([[poison resistance]] blocks paralysis 2/3 of the time; poison immunity prevents it.)
 
*The melee attack of a [[hornet]] ([[poison resistance]] blocks paralysis 2/3 of the time; poison immunity prevents it.)
  
Other sources are irresistible, except for stasis:
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Other sources are irresistible for non-Formicids:
 
*[[Stunning Burst]] (1 turn)
 
*[[Stunning Burst]] (1 turn)
 
*[[Zot trap]]s (2-5 turns)
 
*[[Zot trap]]s (2-5 turns)
 
*A [[floating eye]]'s gaze attack (2-4 turns)
 
*A [[floating eye]]'s gaze attack (2-4 turns)
 
*[[Uskayaw]]'s or [[Zin]]'s wrath (2-5 turns)
 
*[[Uskayaw]]'s or [[Zin]]'s wrath (2-5 turns)
*Cancelling [[Death's Door]] with [[Borgnjor's Revivification]] (2-7 turns)
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*Cancelling [[Death's Door]] with [[Borgnjor's Revivification]] (2-5 turns)
 
*[[Stat zero]] (2-4 turns, ignores stasis)
 
*[[Stat zero]] (2-4 turns, ignores stasis)
 
==Duration and Effects==
 
In general, paralysis lasts from 2 to 5 turns. During this time, the victim is unable to perform any voluntary actions. Monsters become vulnerable to [[stabbing]] and can be hit automatically. Players have their [[EV]] reduced to near-zero, meaning monsters will almost always hit them as well. The effect is similar in some ways to [[sleep]] and [[petrification]], but the differences are important: unlike sleep, paralysis does not end when the victim takes damage, and unlike petrification, it does not have a delayed onset or provide any defensive bonuses.
 
 
Once paralysis ends, the player gets a brief (1-3 turns) period of immunity to paralysis from all sources except for [[hornet]]s.
 
  
 
Paralysed creatures are still able to [[teleport]] if the status is somehow inflicted on them. This means that if you see a source of paralysis you know you can't block (e.g. a floating eye), it may be a good idea to trigger a teleport the instant you see it. Just remember that random teleports may drop your paralysed character somewhere even worse.
 
Paralysed creatures are still able to [[teleport]] if the status is somehow inflicted on them. This means that if you see a source of paralysis you know you can't block (e.g. a floating eye), it may be a good idea to trigger a teleport the instant you see it. Just remember that random teleports may drop your paralysed character somewhere even worse.

Revision as of 06:24, 12 July 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
This page is about the status effect. For the monster spell, see Paralyse.
You are paralysed, and completely unable to act.

Paralysis is a status effect which renders a player or monster unable to move or act for a period of time.

Effect

When paralysed:

  • Creatures are unable to act.
  • EV is set to almost zero, 2 + size_factor, for players (plus Repulsion Field mutation). For monsters, EV is set to 0.
  • SH is set to 0.
  • Monsters are vulnerable to high-tier stabs.

Once paralysis ends, players get a brief (1-3 turns) period of immunity to paralysis. This applies to to all sources of paralysis except for hornets. Unlike sleep, paralysis doesn't end on hit. Unlike petrification, there is no special damage resistance.

Formicids are immune to paralysis due to their stasis.

Sources

There are several sources of paralysis. Some are resistible, while some are not.

Resistible sources of paralysis:

Other sources are irresistible for non-Formicids:

Paralysed creatures are still able to teleport if the status is somehow inflicted on them. This means that if you see a source of paralysis you know you can't block (e.g. a floating eye), it may be a good idea to trigger a teleport the instant you see it. Just remember that random teleports may drop your paralysed character somewhere even worse.

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