Difference between revisions of "Arcjolt"
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{{version030}}{{stub}} | {{version030}}{{stub}} | ||
+ | {{AttackSpell | ||
+ | |name=Arcjolt | ||
+ | |formula = 1d(10+power/2) | ||
+ | |maxdmg = 1d110 | ||
+ | |maxsp = 200 | ||
+ | |target = Special | ||
+ | |special = Ignores 1/2 AC | ||
+ | }} | ||
'''Arcjolt''' is a level 5 [[Air Magic]]/[[Conjurations]] spell. | '''Arcjolt''' is a level 5 [[Air Magic]]/[[Conjurations]] spell. | ||
*[[Book of Lightning]], [[Maxwell's Memoranda]] | *[[Book of Lightning]], [[Maxwell's Memoranda]] | ||
− | === | + | ===Useful Info=== |
Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]]. | Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]]. | ||
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==History== | ==History== | ||
This spell was added in [[0.30]]. | This spell was added in [[0.30]]. | ||
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Revision as of 18:34, 15 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
Spell Details | |
---|---|
Damage Formula | 1d(10+power/2) |
Max Damage | 1d110 |
Max Power | 200 |
Range | |
Targeting | Special |
To-hit | |
Special | Ignores 1/2 AC |
Arcjolt is a level 5 Air Magic/Conjurations spell.
Useful Info
Hits all monsters adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC
damage, it also ignores half of any target's AC.
Arcjolt can be be conducted through allied monsters, dealing damage to them. For allies protected from friendly fire (such as the Hepliaklqana ancestor, plants under Fedhas, or Demonic Guardian), the spell will pass through harmlessly, and it will still hit enemies adjacent to your ally.
History
This spell was added in 0.30.