Difference between revisions of "Wand of heal wounds"

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{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
  |name = Wand of healing
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  |name = Wand of heal wounds
 
  |cost = ?
 
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  |weight = 10
 
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{{flavour|A magical device which can heal a creature's wounds.}}
 
{{flavour|A magical device which can heal a creature's wounds.}}
  
A '''wand of heal wounds''' is a rare wand with an effect similar to a [[potion of heal wounds]], healing its target for 9+1d28 [[HP]] (regardless of your [[Evocations]] skill), or healing 2-7 points of [[rot]] if at full HP. The wand can hold a maximum of 9 charges, and is often found with only 1-3 charges to begin with.  
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A '''wand of heal wounds''' is a rare wand which heals a target.
  
Followers of [[Elyvilon]] may use these wands to pacify monsters in the same way they'd use their divine healing abilities. However, the wand's success rate is based on your Evocations skill, not [[Invocations]]. Strangely enough, at perfectly equal skill levels, the wand of heal wounds has a better pacification success rate than divine healing.
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==Useful Info==
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Zapping a wand of heal wounds gives the same effect as a [[potion of heal wounds]]: it heals <code>9 + 3d(28)/3</code> HP on yourself or a target. If the player is at full HP, it can heal 2-6 points of [[rot]]. [[Evocations]] does not increase health healed.  
  
These wands are very valuable items for [[mummies]], as they cannot quaff potions to quickly heal in battle. Additionally, by repairing rot, it reduces their dependency on their expensive Self-Restoration ability. [[Deep dwarves]] begin the game with a wand of healing with 5 charges.
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Followers of [[Elyvilon]] may use these wands to pacify monsters in the same way they'd use their divine healing abilities (using Evocations instead of Invocations). Strangely enough, at perfectly equal skill levels, the wand of heal wounds has a better pacification success rate than divine healing.
  
This wand is ineffective if you are under the effects of [[Death's Door]].
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The wand can hold a maximum of 9 charges, and is often found with only 1-3 charges to begin with. [[Deep Dwarves]] begin the game with a wand of heal wounds with 5 charges.
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==Strategy==
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Healing is valuable. Sometimes, healing one or multiple times can be your best/only option (such as when waiting on a [[teleport]]). A wand of heal wounds allow for more uses of a heal wounds potion.
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Very valuable for [[Mummies]], who can't use the potion of heal wounds. Can also repair rot, which reduces dependency on their expensive Self-Restoration ability.
  
 
==History==
 
==History==
Prior to [[0.10]], these were called '''wands of healing'''.
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*Wands of heal wounds were removed in [[0.20]].
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*Prior to [[0.10]], these were called '''wands of healing'''.

Latest revision as of 21:49, 26 July 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Wand
Name Wand of heal wounds
Icon Wand of heal wounds.png
A magical device which can heal a creature's wounds.

A wand of heal wounds is a rare wand which heals a target.

Useful Info

Zapping a wand of heal wounds gives the same effect as a potion of heal wounds: it heals 9 + 3d(28)/3 HP on yourself or a target. If the player is at full HP, it can heal 2-6 points of rot. Evocations does not increase health healed.

Followers of Elyvilon may use these wands to pacify monsters in the same way they'd use their divine healing abilities (using Evocations instead of Invocations). Strangely enough, at perfectly equal skill levels, the wand of heal wounds has a better pacification success rate than divine healing.

The wand can hold a maximum of 9 charges, and is often found with only 1-3 charges to begin with. Deep Dwarves begin the game with a wand of heal wounds with 5 charges.

Strategy

Healing is valuable. Sometimes, healing one or multiple times can be your best/only option (such as when waiting on a teleport). A wand of heal wounds allow for more uses of a heal wounds potion.

Very valuable for Mummies, who can't use the potion of heal wounds. Can also repair rot, which reduces dependency on their expensive Self-Restoration ability.

History

  • Wands of heal wounds were removed in 0.20.
  • Prior to 0.10, these were called wands of healing.