Difference between revisions of "Wand of teleportation"
(Removed reference to item destruction of scrolls.) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{obsolete}} |
{{item | {{item | ||
|itemtype = Wand | |itemtype = Wand | ||
Line 6: | Line 6: | ||
|weight = 10.0 | |weight = 10.0 | ||
}} | }} | ||
− | {{flavour|A magical device which causes a creature to be randomly translocated.}} | + | {{flavour|A magical device which causes a creature to be randomly translocated after a short delay.}} |
− | Zapping a '''wand of teleportation''' inflicts the target | + | ==Useful Info== |
+ | Zapping a '''wand of teleportation''' inflicts the user or a target with the {{LightBlue|Tele}} [[status effect]], causing a [[teleport]] in a few turns, 3-5 in normal circumstances. When used against a monster, it must overcome the target's [[magic resistance]] to have any effect. On a success, the target will look "slightly unstable". | ||
− | + | Using this wand on a teleporting target will cancel the teleportation. | |
+ | |||
+ | The wand can hold a maximum of 9 charges. | ||
+ | |||
+ | ==Strategy== | ||
+ | Teleportation is a good option to get away from bad situations. It's not 100% reliable, but "anywhere on the dungeon floor" is likely not where you were. | ||
+ | |||
+ | Wands of teleportation are slightly more valuable than [[scrolls of teleportation]], since they can be used while [[silence]]d. Most games will contain enough scrolls to make the wand unnecessary (outside of silence). | ||
+ | |||
+ | ==History== | ||
+ | *Wands of teleportation were removed in [[0.20]]. |
Latest revision as of 21:55, 26 July 2023
A magical device which causes a creature to be randomly translocated after a short delay. |
Useful Info
Zapping a wand of teleportation inflicts the user or a target with the Tele status effect, causing a teleport in a few turns, 3-5 in normal circumstances. When used against a monster, it must overcome the target's magic resistance to have any effect. On a success, the target will look "slightly unstable".
Using this wand on a teleporting target will cancel the teleportation.
The wand can hold a maximum of 9 charges.
Strategy
Teleportation is a good option to get away from bad situations. It's not 100% reliable, but "anywhere on the dungeon floor" is likely not where you were.
Wands of teleportation are slightly more valuable than scrolls of teleportation, since they can be used while silenced. Most games will contain enough scrolls to make the wand unnecessary (outside of silence).
History
- Wands of teleportation were removed in 0.20.