Scroll of teleportation

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Version 0.28: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Scroll
Name Scroll of teleportation
Icon Scroll of teleportation.png
A scroll that translocates the reader to a random position after a short delay.

Reading a scroll of teleportation will cause the player to teleport to a random location after several turns have passed, inflicting the Tele status before it happens.

You feel strangely unstable.

The actual duration depends on where you are, and if you have the Orb status:[1]

Circumstance Duration
Normal 3-5 turns
In the Realm of Zot or when carrying the Orb 8-14 turns
In the Abyss (even when carrying the Orb) 8-19 turns

Strategy

  • Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away, or even into a whole new can of worms!
  • If necessary, you can read a second scroll of teleport while a teleport is pending to cancel it and keep you in place. Teleport scrolls are very precious, so evaluate the necessity of consuming a second scroll:
You feel strangely stable.
  • A potion of cancellation will also end a teleport (along with any other effects you may have).
    • Monsters with Quicksilver Bolt can also cancel your teleportation, whenever you'd like it or not.

History

  • Prior to 0.19, scrolls of teleportation worked normally in The Realm of Zot, before picking up the Orb of Zot.
  • Prior to 0.17, it was possible to perform controlled teleports.
  • Prior to 0.17, there was a 20% chance that the Abyss would not add time to teleportation.
  • Prior to 0.13, controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation.

References

Scrolls
AcquirementAmnesiaBlinkingBrand weaponEnchant armourEnchant weaponFearFogHoly wordIdentifyImmolationMagic mappingNoiseSilenceSummoningTeleportationTormentVulnerability