Difference between revisions of "Barbs"
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'''Barbs''' is a [[status effect]]. Each time a barbed creature moves, it takes damage equal to <code>2d(4 + number of barbs)</code> damage (max. 2d6).<ref>{{source ref|0.30.1|movement.cc|141}}</ref> [[Rampaging]] makes you move twice, so you take double the damage while rampaging. | '''Barbs''' is a [[status effect]]. Each time a barbed creature moves, it takes damage equal to <code>2d(4 + number of barbs)</code> damage (max. 2d6).<ref>{{source ref|0.30.1|movement.cc|141}}</ref> [[Rampaging]] makes you move twice, so you take double the damage while rampaging. | ||
| − | The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).<ref>{{source ref|0.30.1|beam.cc|4000}}</ref> Remaining in place has a 100% chance of decreasing the duration. While moving, you only have a 33% chance to decrease the duration. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage. | + | The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).<ref>{{source ref|0.30.1|beam.cc|4000}}</ref> Remaining in place (no matter what you do) has a 100% chance of decreasing the duration. While moving, you only have a 33% chance to decrease the duration. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage. |
Inflicted by: | Inflicted by: | ||
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==History== | ==History== | ||
*The barbs attack flavour was added in [[0.28]]. | *The barbs attack flavour was added in [[0.28]]. | ||
| − | *Prior to [[0.22]], the duration | + | *Prior to [[0.22]], you had to specifically [[wait]] (with ''''5''', '''s''', or '''.''') in order to have a 100% chance to decrement the duration. Also, the base duration was a bit shorter: 3-6 turns instead of 4-8 turns. |
*Barbs was added in [[0.14]]. | *Barbs was added in [[0.14]]. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
Revision as of 08:16, 4 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage. |
Barbs is a status effect. Each time a barbed creature moves, it takes damage equal to 2d(4 + number of barbs) damage (max. 2d6).[1] Rampaging makes you move twice, so you take double the damage while rampaging.
The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).[2] Remaining in place (no matter what you do) has a 100% chance of decreasing the duration. While moving, you only have a 33% chance to decrease the duration. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage.
Inflicted by:
- Barbs attack flavour
- Throw Barbs spell
- Wu Jian's wrath (lasting 5-10 turns)
History
- The barbs attack flavour was added in 0.28.
- Prior to 0.22, you had to specifically wait (with '5, s, or .) in order to have a 100% chance to decrement the duration. Also, the base duration was a bit shorter: 3-6 turns instead of 4-8 turns.
- Barbs was added in 0.14.
References
- ↑ movement.cc:141 (0.30.1)
- ↑ beam.cc:4000 (0.30.1)