Difference between revisions of "Dispersal trap"

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(explain the threat of dispersal traps)
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{{version030}}{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}}
 
{{version030}}{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}}
  
[[File:Dispersal trap.png]] A '''dispersal trap''' is a magical [[trap]] that causes all actors (the player and monsters) in line of sight of the trap to [[blink]] when anything steps on the trap, moving them to random spaces in their original [[LOS]].
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[[File:Dispersal trap.png]] A '''dispersal trap''' is a magical [[trap]] that causes all creatures (player and monsters) in [[line of sight]] of the trap to [[blink]] when anything steps on the trap, moving them to random spaces in their original LOS.
  
 
==Strategy==
 
==Strategy==
Dispersal traps be ''very'' dangerous in certain situations: they can force you off [[stairs]], get you surrounded by enemies, bring in enemies you didn't know about, or send you into the unknown (where anything could be waiting). No matter what, your position will likely be worse then where you started; you may have to defeat a few enemies in order to have an escape route.  
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Dispersal traps be ''very'' dangerous in certain situations: they can force you off [[stairs]], get you surrounded by enemies, bring in enemies you didn't know about, or send you into the unknown (where anything could be waiting). No matter what, your position will likely be worse then where you started; you may have to defeat a few enemies in order to have an escape route.
  
It doesn't matter if you or a monster steps on the trap, if you can see the trap, you can get blinked. Try to prevent monsters from stepping on this trap, or at least, break [[LOS]] with the trap.
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It doesn't matter if you or a monster steps on the trap, if you can see the trap, you can get blinked. Try to prevent monsters from stepping on them, or at least, break [[LOS]] with the trap.
  
 
===Tips & Tricks===
 
===Tips & Tricks===
*A special threat in [[Zot:5]] and [[the Tomb]], which both have a high trap density. In Zot:5, you don't want to be sent next to a couple [[orbs of fire]]. In Tomb, dispersal traps can prevent you from escaping through stairs.
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*If a staircase has a dispersal trap within LOS range, it's generally not a safe stair to use.
*You can take advantage of dispersal traps. When there's only 1 monster around, and that monster is at the same speed as you, you can use the dispersal trap in order to gain a tile of distance, similar to the [[Blink]] spell. Watch out, since you can be trapped between the monster and a wall.
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*They are a special threat in [[Zot:5]] and [[the Tomb]], which both have a high density of traps. In Zot:5, you don't want to be blinked straight into the lungs, which could contain multiple [[orbs of fire]] (or other nasty threats). In Tomb, dispersal traps can prevent you from escaping through stairs.
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*In the right scenario, dispersal traps can be a positive. When there's only 1 monster around, and that monster is at the same speed as you, you can use the dispersal trap in order to gain some distance, similar to the [[Blink]] spell. Watch out, since you can be trapped between the monster and a wall.
 
*A [[potion of lignification]] will make you immune to this trap, but also prevents you from moving normally.
 
*A [[potion of lignification]] will make you immune to this trap, but also prevents you from moving normally.
  
 
==History==
 
==History==
 
*Dispersal traps were added in [[0.23]], as part of the [[Traps#History|trap rework]].
 
*Dispersal traps were added in [[0.23]], as part of the [[Traps#History|trap rework]].

Revision as of 08:43, 4 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.

Dispersal trap.png A dispersal trap is a magical trap that causes all creatures (player and monsters) in line of sight of the trap to blink when anything steps on the trap, moving them to random spaces in their original LOS.

Strategy

Dispersal traps be very dangerous in certain situations: they can force you off stairs, get you surrounded by enemies, bring in enemies you didn't know about, or send you into the unknown (where anything could be waiting). No matter what, your position will likely be worse then where you started; you may have to defeat a few enemies in order to have an escape route.

It doesn't matter if you or a monster steps on the trap, if you can see the trap, you can get blinked. Try to prevent monsters from stepping on them, or at least, break LOS with the trap.

Tips & Tricks

  • If a staircase has a dispersal trap within LOS range, it's generally not a safe stair to use.
  • They are a special threat in Zot:5 and the Tomb, which both have a high density of traps. In Zot:5, you don't want to be blinked straight into the lungs, which could contain multiple orbs of fire (or other nasty threats). In Tomb, dispersal traps can prevent you from escaping through stairs.
  • In the right scenario, dispersal traps can be a positive. When there's only 1 monster around, and that monster is at the same speed as you, you can use the dispersal trap in order to gain some distance, similar to the Blink spell. Watch out, since you can be trapped between the monster and a wall.
  • A potion of lignification will make you immune to this trap, but also prevents you from moving normally.

History