Difference between revisions of "Amulet of the Four Winds"
m (+120 MR changed to MR+++ (as per item display), should be aligned with 0.16) |
m (adjust Mu note) |
||
(13 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
− | {{flavour| | + | {{flavour|A pendant made of purest jade. It grants its wearer immense willpower and mental fortitude.}} |
− | [[File:Amulet_of_the_four_winds.png]] '''''the amulet of the Four Winds''''' | + | [[File:Amulet_of_the_four_winds.png]] '''''the amulet of the Four Winds''''' |
− | [[Clarity]] | + | |
+ | [[Clarity]]<br> | ||
rN+<br> | rN+<br> | ||
− | + | +120 [[willpower]] (Will+++)<br> | |
==Desirability== | ==Desirability== | ||
− | The '''amulet of the Four Winds''' provides all the [[ | + | The '''amulet of the Four Winds'''<ref>{{source ref|0.30.1|art-data.txt|1105}}</ref> provides all the [[willpower]] you'll ever need, allowing you to resist nasty Hexes like [[paralysis]] (and freeing up gear slots in the process). The other two intrinsics are nice to have, too. Clarity is especially helpful for [[Mummies]]. |
+ | |||
+ | Unless you have amazing willpower ([[Spriggan]]s, having a [[randart]] with Will++/Will+++...), it's definitely worth keeping. At the least, it can be used as a swap for where willpower and/or clarity are helpful. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.14]], the MR bonus was +100 instead of +120. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Amulets]] | [[Category:Amulets]] |
Latest revision as of 03:52, 6 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pendant made of purest jade. It grants its wearer immense willpower and mental fortitude. |
Clarity
rN+
+120 willpower (Will+++)
Desirability
The amulet of the Four Winds[1] provides all the willpower you'll ever need, allowing you to resist nasty Hexes like paralysis (and freeing up gear slots in the process). The other two intrinsics are nice to have, too. Clarity is especially helpful for Mummies.
Unless you have amazing willpower (Spriggans, having a randart with Will++/Will+++...), it's definitely worth keeping. At the least, it can be used as a swap for where willpower and/or clarity are helpful.
History
- Prior to 0.14, the MR bonus was +100 instead of +120.
References
- ↑ art-data.txt:1105 (0.30.1)