Difference between revisions of "Flayed"
m (the 35 HP thing was a consequence of the old formula) |
m ("current hp, proportional to your max HP") |
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{{flavour|You are covered in illusionary wounds, causing severe damage while the effect remains active. Destroying the source of the illusion will restore all health lost to the flaying.}} | {{flavour|You are covered in illusionary wounds, causing severe damage while the effect remains active. Destroying the source of the illusion will restore all health lost to the flaying.}} | ||
− | '''Flayed''' is a [[status effect]] inflicted by [[flayed ghost]]s. Each time you are flayed, you'll "lose" 25% of your current [[HP]] | + | '''Flayed''' is a [[status effect]] inflicted by [[flayed ghost]]s. Each time you are flayed, you'll "lose" 25% of your current [[HP]]. Each additional stack increases the flayed damage, though the status can never bring you below 7 HP. This is treated as actual damage for all purposes: it can be healed through normal means, and being reduced to 0 HP with Flay still causes death. |
When the Flay status ends, all HP lost is restored. You can end Flay by killing any flayed ghost (regardless of which one caused the status), by spending time outside any ghosts' [[line of sight]], or by using a [[potion of cancellation]] (or any other source of [[dispel]]ling). | When the Flay status ends, all HP lost is restored. You can end Flay by killing any flayed ghost (regardless of which one caused the status), by spending time outside any ghosts' [[line of sight]], or by using a [[potion of cancellation]] (or any other source of [[dispel]]ling). |
Revision as of 15:59, 19 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
You are covered in illusionary wounds, causing severe damage while the effect remains active. Destroying the source of the illusion will restore all health lost to the flaying. |
Flayed is a status effect inflicted by flayed ghosts. Each time you are flayed, you'll "lose" 25% of your current HP. Each additional stack increases the flayed damage, though the status can never bring you below 7 HP. This is treated as actual damage for all purposes: it can be healed through normal means, and being reduced to 0 HP with Flay still causes death.
When the Flay status ends, all HP lost is restored. You can end Flay by killing any flayed ghost (regardless of which one caused the status), by spending time outside any ghosts' line of sight, or by using a potion of cancellation (or any other source of dispelling).