Difference between revisions of "Brom's Barrelling Boulder"
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==Useful Info== | ==Useful Info== | ||
− | Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line, but for every tile moved, it has a 20% chance to wobble | + | Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you, but for every tile moved, it has a 20% chance to wobble to either direction (10% to the left, 10% to the right).<!--See mon-act.cc--> |
Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.<!--See spl-damage.cc--> | Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.<!--See spl-damage.cc--> |
Revision as of 16:05, 22 November 2023
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Brom's Barrelling Boulder is a level 4 Earth/Conjurations spell which creates a damaging boulder to hurl at your enemies.
Earth Elementalists start with this spell in their libraries.
- Damage =
2d(3 + pow/12)
- Max power = 100
- Never misses (though boulders can veer off course)
Useful Info
Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you, but for every tile moved, it has a 20% chance to wobble to either direction (10% to the left, 10% to the right).
Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, lava), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.
If the boulder hits a wall, it is destroyed and explodes in a 3x3 area. This deals the same damage as a boulder impact, but is reduced thrice by AC.
The boulder is treated as a monster: you cannot move into its tile, and it can be destroyed by attacks. It moves at speed 20 and has base HP of 27 (which is randomized like other monsters; does not depend on power). It can travel through deep water without being slowed down. It disappears after it leaves your line of sight.
Strategy
- While its damage is lower than Stone Arrow, the boulder can hit the same enemy multiple times. This spell can also be used to kite.
History
- This spell will be introduced in 0.31.