Difference between revisions of "Brom's Barrelling Boulder"

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==Useful Info==
 
==Useful Info==
Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line, but for every tile moved, it has a 20% chance to wobble in either direction (10% to the left, 10% to the right).<!--See mon-act.cc-->
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Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you, but for every tile moved, it has a 20% chance to wobble to either direction (10% to the left, 10% to the right).<!--See mon-act.cc-->
  
 
Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.<!--See spl-damage.cc-->
 
Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.<!--See spl-damage.cc-->

Revision as of 16:05, 22 November 2023

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Brom's Barrelling Boulder is a level 4 Earth/Conjurations spell which creates a damaging boulder to hurl at your enemies.

Earth Elementalists start with this spell in their libraries.

  • Damage = 2d(3 + pow/12)
  • Max power = 100
  • Never misses (though boulders can veer off course)

Useful Info

Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you, but for every tile moved, it has a 20% chance to wobble to either direction (10% to the left, 10% to the right).

Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, lava), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.

If the boulder hits a wall, it is destroyed and explodes in a 3x3 area. This deals the same damage as a boulder impact, but is reduced thrice by AC.

The boulder is treated as a monster: you cannot move into its tile, and it can be destroyed by attacks. It moves at speed 20 and has base HP of 27 (which is randomized like other monsters; does not depend on power). It can travel through deep water without being slowed down. It disappears after it leaves your line of sight.

Strategy

  • While its damage is lower than Stone Arrow, the boulder can hit the same enemy multiple times. This spell can also be used to kite.

History

  • This spell will be introduced in 0.31.