Difference between revisions of "Skeleton"

From CrawlWiki
Jump to: navigation, search
m (cba 7d43067348b6, bump v)
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version014}}
+
{{version031}}
 
''For the monster, see [[skeleton (monster)]]''
 
''For the monster, see [[skeleton (monster)]]''
 
{{flavour|A decaying skeleton.}}
 
{{flavour|A decaying skeleton.}}
  
A '''skeleton''' is one of the items that can be produced by butchering a [[corpse]]. While any corpse will produce chunks, only monsters with a skeletal structure can produce skeletons, and not every corpse will produce a usable skeleton when butchered. Skeletons may also be produced when corpses rot away, which will occasionally leave the skeleton behind; skeletons themselves will rot away some time afterward.
+
A '''skeleton''' is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time, and the skeleton itself will rot away some time afterward. Note that some creatures, such as [[List of arthropods|arthropods]], do not have a proper skeletal system to raise.
  
For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead pets. Skeleton pets are weaker than [[zombie]]s, but the [[Animate Skeleton]] spell can be used on an intact corpse to produce both an undead minion and [[chunk]]s (even necromancers need to eat).
+
Skeletons serve no gameplay purpose. Followers of [[Beogh]] can still revive orc skeletons, however.
 
 
Unlike corpses, skeletons cannot be offered as blood sacrifices to most gods; only [[Nemelex Xobeh]] will accept skeletons as sacrifices.
 
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
Line 16: Line 14:
  
 
==History==
 
==History==
Prior to [[0.12]], skeletons would produce toadstools for all characters, regardless of whether they worshipped Fedhas.
+
{{CBA|0.32|skeletons will no longer decay over time.}}
 +
*Prior to [[0.29]], skeletons could be raised into [[skeleton (monster)|skeleton]] monsters.
 +
*Prior to [[0.26]], butchering a [[corpse]] for its [[chunk]]s produced a skeleton.
 +
*Prior to [[0.23]], corpses had a chance to leave no skeletons behind.
 +
*Prior to [[0.15]], you could carry skeletons with you.
 +
*Prior to [[0.12]], skeletons would sprout toadstools.
  
 
==See Also==
 
==See Also==
 
*[[Derived undead]]
 
*[[Derived undead]]

Latest revision as of 19:55, 9 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For the monster, see skeleton (monster)

A decaying skeleton.

A skeleton is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time, and the skeleton itself will rot away some time afterward. Note that some creatures, such as arthropods, do not have a proper skeletal system to raise.

Skeletons serve no gameplay purpose. Followers of Beogh can still revive orc skeletons, however.

Skeleton 1.png Skeleton 2.png Skeleton 3.png Skeleton 4.png
Skeleton 5.png Skeleton 6.png Skeleton 7.png Skeleton 8.png

History

  • In 0.32, skeletons will no longer decay over time.
  • Prior to 0.29, skeletons could be raised into skeleton monsters.
  • Prior to 0.26, butchering a corpse for its chunks produced a skeleton.
  • Prior to 0.23, corpses had a chance to leave no skeletons behind.
  • Prior to 0.15, you could carry skeletons with you.
  • Prior to 0.12, skeletons would sprout toadstools.

See Also