Difference between revisions of "Talk:Elyvilon"
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The abilities on this page should now be current for 0.16, but I don't know how accurate the new heal other formula is. The old version of Heal Other added +1 to the end, while Greater Heal Other added +8. For now, I am just splitting the difference between the extra HP added from lesser and greater heal other (+1 and +8) to +4. This is probably wrong, but I think an average of the two is a better estimate. -[[User:Beep|Beep]] ([[User talk:Beep|talk]]) 01:03, 27 April 2015 (CEST) | The abilities on this page should now be current for 0.16, but I don't know how accurate the new heal other formula is. The old version of Heal Other added +1 to the end, while Greater Heal Other added +8. For now, I am just splitting the difference between the extra HP added from lesser and greater heal other (+1 and +8) to +4. This is probably wrong, but I think an average of the two is a better estimate. -[[User:Beep|Beep]] ([[User talk:Beep|talk]]) 01:03, 27 April 2015 (CEST) | ||
: A bit of browsing in The Tavern brought up [https://crawl.develz.org/tavern/viewtopic.php?f=8&t=14872 this thread], which suggests that Heal Other is identical to the old Greater Heal Other. I'm gonna +8 this, unless someone code dives and discovers otherwise. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 05:26, 27 April 2015 (CEST) | : A bit of browsing in The Tavern brought up [https://crawl.develz.org/tavern/viewtopic.php?f=8&t=14872 this thread], which suggests that Heal Other is identical to the old Greater Heal Other. I'm gonna +8 this, unless someone code dives and discovers otherwise. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 05:26, 27 April 2015 (CEST) | ||
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+ | == Lifesaving chances == | ||
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+ | I believe Elyvilon's lifesaving has not been implemented as intended, as the commit message and all references in-game suggest lifesaving is guaranteed at 5* when it isn't. I will open a Github issue about this; in the meantime, [https://www.desmos.com/calculator/yapdn4fcjp|this here is the Desmos graph] I used to compute the lifesaving chances, in case anyone wants to check it. It should be easy to update if the lifesaving chance does get adjusted, too. [[User:NormalPerson7|NormalPerson7]] ([[User talk:NormalPerson7|talk]]) 22:55, 6 March 2024 (CET) |
Revision as of 22:55, 6 March 2024
0.16's Heal Other versus older Lesser/Greater Heal Other
The abilities on this page should now be current for 0.16, but I don't know how accurate the new heal other formula is. The old version of Heal Other added +1 to the end, while Greater Heal Other added +8. For now, I am just splitting the difference between the extra HP added from lesser and greater heal other (+1 and +8) to +4. This is probably wrong, but I think an average of the two is a better estimate. -Beep (talk) 01:03, 27 April 2015 (CEST)
- A bit of browsing in The Tavern brought up this thread, which suggests that Heal Other is identical to the old Greater Heal Other. I'm gonna +8 this, unless someone code dives and discovers otherwise. --MoogleDan (talk) 05:26, 27 April 2015 (CEST)
Lifesaving chances
I believe Elyvilon's lifesaving has not been implemented as intended, as the commit message and all references in-game suggest lifesaving is guaranteed at 5* when it isn't. I will open a Github issue about this; in the meantime, here is the Desmos graph I used to compute the lifesaving chances, in case anyone wants to check it. It should be easy to update if the lifesaving chance does get adjusted, too. NormalPerson7 (talk) 22:55, 6 March 2024 (CET)