Difference between revisions of "Arc Blade"

From CrawlWiki
Jump to: navigation, search
(upd 0.25, saw it in tournament, no change)
m (bump)
 
(24 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version|025}}
+
{{version031}}
{{flavour|A blade somehow crafted from pure electricity. Striking an enemy with it occasionally unleashes powerful arcs of lightning.
+
{{flavour|A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
 +
 
 +
It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out.}}
  
These may arc to other adjacent creatures, or back to the wielder, before eventually grounding out. It deals reduced damage when arcing to the wielder, and bypasses any armour the target may have.}}
 
 
[[File:Arc_blade.png]] '''''the +8 arc blade'''''
 
[[File:Arc_blade.png]] '''''the +8 arc blade'''''
  
+8 [[rapier]]
+
+8 [[rapier]]<br>
 
+
33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellpower]], average 150.<ref>{{source ref|0.31.0|art-func.h|988}}</ref> (Average damage <code>1 + 1d15.5</code>, or 9.25, per proc)<br>
33.3% chance: Casts [[Static Discharge]] on the target with [[spellpower]] that's on-average 50% higher than the usual spellpower cap.
 
 
 
 
{{Electricity resistance}}
 
{{Electricity resistance}}
  
 
==Desirability==
 
==Desirability==
Compared to Static Discharge, the arcs from this weapon do more damage and arc more often to adjacent monsters due to the high spellpower used. The Arc Blade<ref>{{source ref|0.24.1|art-data.txt|1188}}</ref> has damage output that's a bit higher than a fully enchanted demon blade of electrocution, hence it's a strong weapon the entire game versus monsters without electricity resistance. Against crowds, the discharge damage tends to spreads out, a useful effect if you can fight foes in a bottleneck.
+
Against single targets, the '''arc blade'''<ref>{{source ref|0.31.0|art-data.txt|1346}}</ref> has roughly the same damage as a normal rapier of [[electrocution]] (slightly weaker), making it a good weapon in its own right. Compared to a normal weapon of electrocution, Static Discharge will damage creatures adjacent to the target, making it particularly effective against groups.
 
+
*When in a hallway, Static Discharge can hit multiple enemies at once.
Against electricity-resistant targets, however, this weapon is far less useful. Versus electricity immune monsters, it's no better than a +8 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is common later on.
+
*When fighting multiple adjacent enemies, Static Discharge will create a separate 'arc' for each enemy. For example, when you're adjacent to two enemies, each enemy has a chance to be hit twice per Static Discharge.
 
+
Unfortunately, the discharges can hit you, dealing slight damage (greatly reduced by the rElec the blade provides). Also, since the arc blade deals electric damage, you may want a different weapon against those resistant/immune to electricity.
Additionally this weapon is not good to use near allies, since those might get hit by its arcs. However it will warn you if your attack could harm one of your allies.
 
  
==References==
+
The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.
<references/>
 
  
 
==History==
 
==History==
*Prior to [[0.23]], the arc blade would cast Static Discharge multiple times but at much lower spellpower. The weapon's enchantment was +4.
+
*Prior to [[0.30]], Static Discharge was stronger (the arc blade dealt <code>2 + 1d21.75</code> per proc).
 +
*Prior to [[0.29]], Static Discharge was slightly stronger on cast (the arc blade dealt <code>2 + 1d(22.5)</code> per proc), but the arcs would reduce in power.
 +
*Prior to [[0.23]], the arc blade would cast Static Discharge multiple times, but at much lower spellpower, <code>75 + 2d(75)/2</code>. The weapon's enchantment was +4.
 
*Prior to [[0.16]], it was a [[cutlass]].
 
*Prior to [[0.16]], it was a [[cutlass]].
 
*Prior to [[0.15]], it was a +3, +5 weapon.
 
*Prior to [[0.15]], it was a +3, +5 weapon.
 
*The arc blade was introduced in [[0.14]].
 
*The arc blade was introduced in [[0.14]].
 +
 +
==References==
 +
<references/>
  
 
[[category:unrands]]
 
[[category:unrands]]
 
[[category:short blades]]
 
[[category:short blades]]

Latest revision as of 20:54, 8 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.

It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out.

Arc blade.png the +8 arc blade

+8 rapier
33.3% chance: Casts Static Discharge at 99 + 2d(100)/2 spellpower, average 150.[1] (Average damage 1 + 1d15.5, or 9.25, per proc)
rElec

Desirability

Against single targets, the arc blade[2] has roughly the same damage as a normal rapier of electrocution (slightly weaker), making it a good weapon in its own right. Compared to a normal weapon of electrocution, Static Discharge will damage creatures adjacent to the target, making it particularly effective against groups.

  • When in a hallway, Static Discharge can hit multiple enemies at once.
  • When fighting multiple adjacent enemies, Static Discharge will create a separate 'arc' for each enemy. For example, when you're adjacent to two enemies, each enemy has a chance to be hit twice per Static Discharge.

Unfortunately, the discharges can hit you, dealing slight damage (greatly reduced by the rElec the blade provides). Also, since the arc blade deals electric damage, you may want a different weapon against those resistant/immune to electricity.

The arc blade has an anti-synergy with most allies, as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.

History

  • Prior to 0.30, Static Discharge was stronger (the arc blade dealt 2 + 1d21.75 per proc).
  • Prior to 0.29, Static Discharge was slightly stronger on cast (the arc blade dealt 2 + 1d(22.5) per proc), but the arcs would reduce in power.
  • Prior to 0.23, the arc blade would cast Static Discharge multiple times, but at much lower spellpower, 75 + 2d(75)/2. The weapon's enchantment was +4.
  • Prior to 0.16, it was a cutlass.
  • Prior to 0.15, it was a +3, +5 weapon.
  • The arc blade was introduced in 0.14.

References