Difference between revisions of "Fulsome Fusillade"
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caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.}} | caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.}} | ||
− | '''Fulsome Fusillade''' is a level 8 [[Conjurations]]/[[Alchemy]] spell that gives you the {{white|Fusillade}} status, which causes beakers of random reagents to rain on nearby targets for each of the next 5 turns. This causes 3x3 explosion of either fire, cold, electricity, or | + | '''Fulsome Fusillade''' is a level 8 [[Conjurations]]/[[Alchemy]] spell that gives you the {{white|Fusillade}} status, which causes beakers of random reagents to rain on nearby targets for each of the next 5 turns. This causes 3x3 explosion of either [[fire]], [[cold]], [[electricity]], or [[Poison Arrow]] aimed on top of 3 random enemies. If any of those explosions overlap, the area of overlap is instead hit by a volatile alchemical reaction that deals a larger amount of non-elemental damage and has a chance to apply a random debuff. |
Possible debuffs: | Possible debuffs: |
Revision as of 09:23, 19 April 2024
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A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast.
This spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate. |
Fulsome Fusillade is a level 8 Conjurations/Alchemy spell that gives you the Fusillade status, which causes beakers of random reagents to rain on nearby targets for each of the next 5 turns. This causes 3x3 explosion of either fire, cold, electricity, or Poison Arrow aimed on top of 3 random enemies. If any of those explosions overlap, the area of overlap is instead hit by a volatile alchemical reaction that deals a larger amount of non-elemental damage and has a chance to apply a random debuff.
Possible debuffs:
The spell additionally drains 2 MP each turn, and if you don't have enough mana left, the explosions stop.
Useful Info
Strategy
History
- In 0.32, this spell will be added to the game.