|Slows the actions of a creature.|
If the target fails a magic resistance check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher spell power, the target is slowed for a longer period of time. Formicids are immune to the effect due to their stasis.
A wand of slowing, cloud of miasma, curare-tipped needle, Metabolic Englaciation or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.
The monster version of this spell functions similarly to the player version.
The following enemies cast Slow:
- n Bog body
- 2 Cacodemon
- e Deep elf archer
- @ Erica
- w Gastronok
- S Guardian serpent
- p Imperial myrmidon
- E Iron elemental
- @ Jessica
- @ Kirke
- h Natasha
- H Sphinx
- i The Enchantress
The following enemies may be able to cast Slow, depending on their spell set:
- L Ancient lich (20.0% chance)
- O Erolcha (20.0% chance)
- c Faun (50.0% chance)
- L Lich (20.0% chance)
- O Ogre mage (66.7% chance)
- o Orc wizard (33.3% chance)
- Pandemonium lord (3.4% chance)
- p Wizard (monster) (33.3% chance)
In 0.10 Slow received a small power boost.
Prior to 0.8 slowing made every action take twice as long.