Difference between revisions of "Flash Freeze"
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{{Flavour|Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen.}} | {{Flavour|Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen.}} | ||
− | '''Flash Freeze''' is a monster-only spell. It never misses, dealing 50% irresistible [[cold]] damage and inflicting the [[Frozen]] [[status effect]]. The Frozen status lasts for | + | '''Flash Freeze''' is a monster-only spell. It never misses, dealing 50% irresistible [[cold]] damage and inflicting the [[Frozen]] [[status effect]]. The Frozen status lasts for 2-4 turns and cannot be refreshed. This spell deals no damage to targets that are already Frozen. |
{{monsters with spell}} | {{monsters with spell}} | ||
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==History== | ==History== | ||
+ | {{CBA|0.32|this spell will be able to damage frozen targets, and the Frozen status will last 3-5 turns.}} | ||
*Prior to [[0.30]], this spell was 60% irresistible. | *Prior to [[0.30]], this spell was 60% irresistible. | ||
*Prior to [[0.20]], there was the [[Dagger of Chilly Death]] unrandart, which could 'flash-freeze' the target on a successful hit. | *Prior to [[0.20]], there was the [[Dagger of Chilly Death]] unrandart, which could 'flash-freeze' the target on a successful hit. |
Latest revision as of 00:27, 4 May 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen. |
Flash Freeze is a monster-only spell. It never misses, dealing 50% irresistible cold damage and inflicting the Frozen status effect. The Frozen status lasts for 2-4 turns and cannot be refreshed. This spell deals no damage to targets that are already Frozen.
The following enemies cast Flash Freeze:
- C Antaeus (3d29 damage)
- L Josephina (3d28 damage)
- k Rime drake (3d13 damage)
- D Serpent of Hell (Cocytus) (3d24 damage)
Other possible sources are the wrath of Vehumet and Makhleb.
History
- In 0.32, this spell will be able to damage frozen targets, and the Frozen status will last 3-5 turns.
- Prior to 0.30, this spell was 60% irresistible.
- Prior to 0.20, there was the Dagger of Chilly Death unrandart, which could 'flash-freeze' the target on a successful hit.
- Prior to 0.19, Flash Freeze was one of the possible magical effects of the Legendary Destruction spell.
- This spell was added in 0.14.