Difference between revisions of "Fulsome Fusillade"

From CrawlWiki
Jump to: navigation, search
(Expand/update - needs damage)
(Some offhand mentions of movement and targetting)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{version032}}
 
{{version032}}
{{spell-info}}
+
{{spell info}}
  
'''Fulsome Fusillade''' is a level 8 [[Conjurations]]/[[Alchemy]] spell that gives you the {{white|Fusillade}} status, which causes beakers of random reagents to rain on nearby targets for each of the next 5 turns. Each turn, this causes 3x3 explosions of either [[fire]], [[cold]], [[electricity]], or [[Poison Arrow]] aimed on top of 3 random enemies. If any of those explosions overlap, the area of overlap is instead hit by a volatile alchemical reaction that deals a larger amount of non-elemental damage and has a chance to apply a random debuff.
+
'''Fulsome Fusillade''' is a level 8 [[Conjurations]]/[[Alchemy]] spell that gives you the {{white|Fusillade}} status, which causes beakers of random reagents to rain on nearby targets for each of the next 5 turns. Each turn, this causes 3x3 explosions of either [[fire]], [[cold]], [[electricity]], or poison-physical (70% poison, 30% physical) aimed on top of 3 random enemies. If any of those explosions overlap, the area of overlap is instead hit by a volatile alchemical reaction that deals a larger amount of non-elemental damage and has a chance to apply a random debuff.
  
 
Possible debuffs:
 
Possible debuffs:
Line 16: Line 16:
 
==Useful Info==
 
==Useful Info==
 
This spell will never hit you, although it will hit and anger your allies, so care should be taken using this spell around allies.  
 
This spell will never hit you, although it will hit and anger your allies, so care should be taken using this spell around allies.  
 +
 +
If there are less than three enemies on screen, other explosions will be placed randomly on screen. Two enemies close together are still likely to have the overlapping reaction, but one by itself is very unlikely to get the result unless you're in a narrowed corridor.
  
 
==Strategy==
 
==Strategy==
 +
* Each reagent rain happens between the end of your actions and other ally or monster actions. As such, to work around it always trying to avoid hitting you, it can still hit targets adjacent to you if you move backwards before said targets have a chance to hit you.
  
 
==History==
 
==History==
 
*Added in [[0.32]] as the first Alchemy spell above level 6.
 
*Added in [[0.32]] as the first Alchemy spell above level 6.

Latest revision as of 06:46, 31 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Fulsome fusillade.png Fulsome Fusillade
Level 8
School1 Alchemy
School2 Conjuration
Source(s) Book of Spectacle
Book of Transmutation
Casting noise 8
Spell noise 0
Power Cap 200
Range 8
Flags Area, Chaotic, Destructive
A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast.

This spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.

Fulsome Fusillade is a level 8 Conjurations/Alchemy spell that gives you the Fusillade status, which causes beakers of random reagents to rain on nearby targets for each of the next 5 turns. Each turn, this causes 3x3 explosions of either fire, cold, electricity, or poison-physical (70% poison, 30% physical) aimed on top of 3 random enemies. If any of those explosions overlap, the area of overlap is instead hit by a volatile alchemical reaction that deals a larger amount of non-elemental damage and has a chance to apply a random debuff.

Possible debuffs:

The spell additionally drains 2 MP each turn except the first, and if you don't have enough MP left, the status ends.

Useful Info

This spell will never hit you, although it will hit and anger your allies, so care should be taken using this spell around allies.

If there are less than three enemies on screen, other explosions will be placed randomly on screen. Two enemies close together are still likely to have the overlapping reaction, but one by itself is very unlikely to get the result unless you're in a narrowed corridor.

Strategy

  • Each reagent rain happens between the end of your actions and other ally or monster actions. As such, to work around it always trying to avoid hitting you, it can still hit targets adjacent to you if you move backwards before said targets have a chance to hit you.

History

  • Added in 0.32 as the first Alchemy spell above level 6.