Difference between revisions of "Threat"
m (update descriptions to 0.31) |
m (i have no idea if the formula is accurate or not, but ingame testing with the new exp: argument shows that 6796 is the xp required for perma-nasty) |
||
| Line 26: | Line 26: | ||
Else, Threat = Nasty | Else, Threat = Nasty | ||
| − | + | For a species with an experience [[aptitude]] of 0, monsters with an EXP value of 6796 or more will always be labeled nasty. | |
Revision as of 03:58, 14 April 2025
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).
The game defines four tiers of threat:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | Minor |
| Easy | Light grey | Low |
| Tough | Yellow | High |
| Nasty | Light red | Lethal |
Formula
Threat is based off two factors: a monster's XP value, and the player's current experience points.
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial Else if Tension is less than 6, Threat = Easy Else if Tension is less than 33, Threat = Tough Else, Threat = Nasty
For a species with an experience aptitude of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.
History
- Prior to 0.31, the threat descriptors were as follows:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | "It looks harmless." |
| Easy | Light grey | "It looks easy." |
| Tough | Yellow | "It looks dangerous." |
| Nasty | Light red | "It looks extremely dangerous." |