Difference between revisions of "Threat"
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| + | The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]). | ||
| − | + | The game defines four tiers of threat: | |
{| class="prettytable" | {| class="prettytable" | ||
! Threat level !! Monster's name !! Description | ! Threat level !! Monster's name !! Description | ||
|- | |- | ||
| − | | Trivial || {{DarkGrey|Dark grey}} || | + | | Trivial || {{DarkGrey|Dark grey}} || Minor |
|- | |- | ||
| − | | Easy || {{LightGrey|Light grey}} || | + | | Easy || {{LightGrey|Light grey}} || Low |
|- | |- | ||
| − | | Tough || {{Yellow|Yellow}} || | + | | Tough || {{Yellow|Yellow}} || High |
|- | |- | ||
| − | | Nasty || {{LightRed|Light red}} || | + | | Nasty || {{LightRed|Light red}} || Lethal |
|} | |} | ||
==Formula== | ==Formula== | ||
| − | + | Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points. This is affected by a species' experience [[aptitude]] and updates upon reaching a new level. | |
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | ||
| + | |||
If Tension is less than 1, Threat = Trivial | If Tension is less than 1, Threat = Trivial | ||
Else if Tension is less than 6, Threat = Easy | Else if Tension is less than 6, Threat = Easy | ||
Else if Tension is less than 33, Threat = Tough | Else if Tension is less than 33, Threat = Tough | ||
Else, Threat = Nasty | Else, Threat = Nasty | ||
| + | |||
| + | ==History== | ||
| + | *Prior to [[0.31]], the threat descriptors were as follows: | ||
| + | |||
| + | {| class="prettytable" | ||
| + | ! Threat level !! Monster's name !! Description | ||
| + | |- | ||
| + | | Trivial || {{DarkGrey|Dark grey}} || "It looks harmless." | ||
| + | |- | ||
| + | | Easy || {{LightGrey|Light grey}} || "It looks easy." | ||
| + | |- | ||
| + | | Tough || {{Yellow|Yellow}} || "It looks dangerous." | ||
| + | |- | ||
| + | | Nasty || {{LightRed|Light red}} || "It looks extremely dangerous." | ||
| + | |} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 04:10, 14 April 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).
The game defines four tiers of threat:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | Minor |
| Easy | Light grey | Low |
| Tough | Yellow | High |
| Nasty | Light red | Lethal |
Formula
Threat is based off two factors: a monster's XP value, and the player's current experience points. This is affected by a species' experience aptitude and updates upon reaching a new level.
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial Else if Tension is less than 6, Threat = Easy Else if Tension is less than 33, Threat = Tough Else, Threat = Nasty
History
- Prior to 0.31, the threat descriptors were as follows:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | "It looks harmless." |
| Easy | Light grey | "It looks easy." |
| Tough | Yellow | "It looks dangerous." |
| Nasty | Light red | "It looks extremely dangerous." |