Difference between revisions of "Flash Freeze"

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{{Flavour|Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen.}}
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{{flavour|Freezes the air around a target, causing significant harm and slowing the target's movement for a short time. Half of its damage bypasses cold resistance.}}
  
 
'''Flash Freeze''' is a monster-only spell. It never misses, dealing 50% irresistible [[cold]] damage and inflicting the [[Frozen]] [[status effect]]. The Frozen status lasts for 3-5 turns and cannot be refreshed.
 
'''Flash Freeze''' is a monster-only spell. It never misses, dealing 50% irresistible [[cold]] damage and inflicting the [[Frozen]] [[status effect]]. The Frozen status lasts for 3-5 turns and cannot be refreshed.

Latest revision as of 09:34, 8 July 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Freezes the air around a target, causing significant harm and slowing the target's movement for a short time. Half of its damage bypasses cold resistance.

Flash Freeze is a monster-only spell. It never misses, dealing 50% irresistible cold damage and inflicting the Frozen status effect. The Frozen status lasts for 3-5 turns and cannot be refreshed.

The following enemies cast Flash Freeze:

Other possible sources are the wrath of Vehumet and Makhleb.

History

  • Prior to 0.32, Frozen lasted shorter (2-4 turns), and this spell couldn't damage targets that were already Frozen.
  • Prior to 0.30, this spell was 60% irresistible.
  • Prior to 0.20, there was the Dagger of Chilly Death unrandart, which could 'flash-freeze' the target on a successful hit.
  • Prior to 0.19, Flash Freeze was one of the possible magical effects of the Legendary Destruction spell.
  • This spell was added in 0.14.