Difference between revisions of "Poisonous Vapours"

From CrawlWiki
Jump to: navigation, search
m (Hordes moved page Mercury Vapours to Poisonous Vapours over redirect: 0.33)
Line 2: Line 2:
 
{{spell info}}
 
{{spell info}}
  
'''Mercury Vapours''' is a level 2 Alchemy/Air spell which causes [[smite-targeted]] poison on any non-resistant enemy within [[line of sight]], and attempts to [[weak]]en monsters in a 3×3 area.
+
'''Poisonous Vapours''' is a level 1 Alchemy/Air spell which causes [[smite-targeted]] poison on a non-resistant enemy within range.
  
 
[[Alchemist]]s start with this spell in their libraries.
 
[[Alchemist]]s start with this spell in their libraries.
  
 
==Useful Info==
 
==Useful Info==
Inflicts [[poison]] on a central 'main' target, if they don't have poison resistance. It has an independent chance to inflict weakness on the central target and all creatures adjacent.
+
Inflicts [[poison]] on a target. It inflicts <code>pow/25</code> (min. 1) poison "[[Poison#Monster Formula|stacks]]",<ref>{{source ref|0.31-b1|spl-damage.cc|3566}}</ref> and if the target does not currently have poison, 1 extra poison stack is inflicted. If the player is the central target, this spell inflicts 2d6 poison damage instead of any stacks. Creatures with [[poison resistance]] cannot be poisoned at all by this spell.
 
 
The main target gains <code>pow/25</code> (min. 1) poison "[[Poison#Monster Formula|stacks]]".<ref>{{source ref|0.31-b1|spl-damage.cc|3566}}</ref> If the target does not currently have poison, 1 extra poison stack is inflicted. If the player is the central target, this spell inflicts 2d6 poison damage instead of any stacks. Creatures with [[poison resistance]] cannot be poisoned at all by this spell.
 
 
 
In addition, each monster in a 3×3 area has a chance to gain the [[weak]] status, which reduces their melee damage by ×66%. The main target has a <code>(83% - <12 * [[HD]]> + <1.5 * power>) * 1.15</code> chance to be weakened.<ref>{{source ref|0.31-b1|spl-damage.cc|3529}}</ref> Creatures that aren't the main target are ×66% as likely to be weakened.<ref>{{source ref|0.31-b1|spl-damage.cc|3589}}</ref> Poison resistance or immunity does ''not'' prevent the weakness. Keep in mind that you are not immune to the effect.
 
  
 
Higher poison stacks mean more damage per turn, according to the following table:
 
Higher poison stacks mean more damage per turn, according to the following table:
Line 30: Line 26:
 
|4 || 2.5 || 6.5 || Extremely poisoned
 
|4 || 2.5 || 6.5 || Extremely poisoned
 
|}
 
|}
 +
 +
For more info on poison, see the [[Poison]] article.
  
 
==Strategy==
 
==Strategy==
Mercury Vapours never misses, ignores AC, and is one of the few ways to inflict the [[weak]] status. It can be useful even if you aren't into [[Alchemy]]. The downside is that it relies on poison - damage is done over time, and cannot damage foes with poison resistance. These shouldn't be dealbreakers, however. You can [[kite]] susceptible enemies: apply a few stacks of poison, then retreat a few tiles, allowing the poison to do its job.
+
Poisonous Vapours never misses and ignores AC, making it one of the stronger early game spells. The downside is that it relies on poison - damage is done over time, and cannot damage foes with poison resistance. If the enemy isn't in melee range yet, you can walk backwards so that the enemy takes poison damage while it chases you.
 
 
At low skill levels, [[Sting]] deals more damage/MP, but this spell is perfectly accurate and inflicts weak. In the early game, you may want to cast Mercury Vapours once per monster (to inflict weak and the extra poison), then use Sting. Once you gain more [[spell power]], though, Mercury Vapours is more efficient, so feel free to forget Sting.
 
  
 
===Tips & Tricks===
 
===Tips & Tricks===
*[[Ignite Poison]] is quite strong with any source of poison, including this spell. It converts poison stacks into instant damage, with a great increase in damage. The Ignite Poison + Mercury Vapours combo offers decent damage, high reliability, and good MP efficiency for its level.
+
*[[Ignite Poison]] is quite strong with any source of poison, including this spell. It converts poison stacks into instant damage, with a great increase in damage. The Ignite Poison + Poisonous Vapours combo offers decent damage, high reliability, and good MP efficiency for its level.
 
*In Tiles, you can count poison stacks by the number of green poison drops on the monster. 1 drop is 1 stack (poisoned), 2 drops is 2-3 stacks (very poisoned), and 3 drops is 4 stacks (extremely poisoned).
 
*In Tiles, you can count poison stacks by the number of green poison drops on the monster. 1 drop is 1 stack (poisoned), 2 drops is 2-3 stacks (very poisoned), and 3 drops is 4 stacks (extremely poisoned).
  
 
==History==
 
==History==
{{CBA|0.33|Mercury Vapours will be renamed back to Poisonous Vapours, functioning similarly to the old spell but retaining the shorter range. It will become level 1. The weakening effect will be moved to [[Mercury Arrow]].}}
+
*Prior to [[0.33]], this spell was known as ''Mercury Vapours''': it was level 2 and could [[weak]]en enemies in a 3x3 area. [[Mercury Arrow]] was introduced in 0.33 as a replacement.
*Prior to [[0.31]], this spell was known as '''Poisonous Vapours'''. It was a level 2 [[Poison Magic]]/[[Air]] spell, had full [[LOS]] range, but did not have a chance to weaken foes. Also, it inflicted <code>power/15</code> stacks of poison, but with no bonus against non-poisoned foes.
+
*Prior to [[0.31]], this spell was called Poisonous Vapours. It was a [[Poison Magic]]/[[Air]] spell, had full [[LOS]] range, but did not have a chance to weaken foes. Also, it inflicted <code>power/15</code> stacks of poison, but with no bonus against non-poisoned foes.
 
*Prior to [[0.27]], Poisonous Vapours would create a short lived [[cloud]] instead of inflicting poison directly. Thus it wouldn't work if there was a cloud already there (including from the spell itself). Also, [[Vehumet]] did not consider this spell "destructive".
 
*Prior to [[0.27]], Poisonous Vapours would create a short lived [[cloud]] instead of inflicting poison directly. Thus it wouldn't work if there was a cloud already there (including from the spell itself). Also, [[Vehumet]] did not consider this spell "destructive".
 
*Poisonous Vapours was added in [[0.20]].
 
*Poisonous Vapours was added in [[0.20]].

Revision as of 09:22, 13 October 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
Poisonous vapours.png Poisonous Vapours
Level 1
School1 Air
School2 Alchemy
Source(s) Book of Cantrips
Young Poisoner's Handbook
Casting noise 1
Spell noise 0
Power Cap 25
Range 3
Flags Destructive, Not self, Target
Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast.

It cannot affect those with any resistance to poison.

Poisonous Vapours is a level 1 Alchemy/Air spell which causes smite-targeted poison on a non-resistant enemy within range.

Alchemists start with this spell in their libraries.

Useful Info

Inflicts poison on a target. It inflicts pow/25 (min. 1) poison "stacks",[1] and if the target does not currently have poison, 1 extra poison stack is inflicted. If the player is the central target, this spell inflicts 2d6 poison damage instead of any stacks. Creatures with poison resistance cannot be poisoned at all by this spell.

Higher poison stacks mean more damage per turn, according to the following table:

Average poison damage per 1.0 turn
# Stacks Damage Description
Normal rPois-
1 0.75 1.75 Poisoned
2 1 3 Very poisoned
3 1.25 4.25 Very poisoned
4 2.5 6.5 Extremely poisoned

For more info on poison, see the Poison article.

Strategy

Poisonous Vapours never misses and ignores AC, making it one of the stronger early game spells. The downside is that it relies on poison - damage is done over time, and cannot damage foes with poison resistance. If the enemy isn't in melee range yet, you can walk backwards so that the enemy takes poison damage while it chases you.

Tips & Tricks

  • Ignite Poison is quite strong with any source of poison, including this spell. It converts poison stacks into instant damage, with a great increase in damage. The Ignite Poison + Poisonous Vapours combo offers decent damage, high reliability, and good MP efficiency for its level.
  • In Tiles, you can count poison stacks by the number of green poison drops on the monster. 1 drop is 1 stack (poisoned), 2 drops is 2-3 stacks (very poisoned), and 3 drops is 4 stacks (extremely poisoned).

History

  • Prior to 0.33, this spell was known as Mercury Vapours': it was level 2 and could weaken enemies in a 3x3 area. Mercury Arrow was introduced in 0.33 as a replacement.
  • Prior to 0.31, this spell was called Poisonous Vapours. It was a Poison Magic/Air spell, had full LOS range, but did not have a chance to weaken foes. Also, it inflicted power/15 stacks of poison, but with no bonus against non-poisoned foes.
  • Prior to 0.27, Poisonous Vapours would create a short lived cloud instead of inflicting poison directly. Thus it wouldn't work if there was a cloud already there (including from the spell itself). Also, Vehumet did not consider this spell "destructive".
  • Poisonous Vapours was added in 0.20.

References