Difference between revisions of "Fulsome Fusillade"
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{{spell info}} | {{spell info}} | ||
| + | {{AttackSpell | ||
| + | |name=Fulsome Fusillade | ||
| + | |formula = 3d(5+power/8) | ||
| + | |maxdmg = 3d30 | ||
| + | |maxsp = 200 | ||
| + | |tohit = Never miss | ||
| + | |range = LOS | ||
| + | |target = N/A | ||
| + | |special = 3 explosions<br>Overlap deals 5d(5+pow/8) damage | ||
| + | }} | ||
| − | '''Fulsome Fusillade''' is a level 8 [[Conjurations]]/[[Alchemy]] spell that | + | '''Fulsome Fusillade''' is a level 8 [[Conjurations]]/[[Alchemy]] spell that causes three explosions to hit enemies for five turns, draining MP each turn. |
| − | + | ==Useful Info== | |
| − | *[[ | + | For 5 turns, grants the {{white|Fusillade}} status. Each turn it will create 3x3 explosions of either [[fire]], [[cold]], [[electricity]], or poison-physical (70% poison, 30% physical) centered on 3 random enemies. Two explosions cannot be centered on the same enemy. |
| − | *[[ | + | |
| − | *[[ | + | If any of those explosions overlap, the area of overlap is instead hit by a volatile alchemical reaction that deals a larger amount of non-elemental damage and has a ~41.2% chance to apply a random debuff (non-equal chance): |
| − | *[[ | + | *[[Malmutate]] |
| − | *[[ | + | *[[Slow]] |
| − | *[[ | + | *[[Weakness]] |
| + | *[[Confusion]] | ||
| + | *[[Ensnare]] | ||
| + | *[[Petrify]] | ||
The spell additionally drains 2 MP each turn except the first, and if you don't have enough MP left, the status ends. | The spell additionally drains 2 MP each turn except the first, and if you don't have enough MP left, the status ends. | ||
| − | + | If there are less than three enemies on screen, other explosions will be placed randomly on screen. Two enemies close together are still likely to have the overlapping reaction, but one by itself is very unlikely to get the result unless you're in a narrowed corridor. | |
| − | This spell will never hit you, although it will hit and anger your | + | |
| + | This spell will never create an explosion if it would hit you, although it will hit and anger your allies. | ||
==Strategy== | ==Strategy== | ||
| + | * Each reagent rain happens between the end of your actions and other ally or monster actions. As such, to work around it always trying to avoid hitting you, you can move backwards. | ||
==History== | ==History== | ||
*Added in [[0.32]] as the first Alchemy spell above level 6. | *Added in [[0.32]] as the first Alchemy spell above level 6. | ||
Latest revision as of 18:55, 10 November 2025
| | |
|---|---|
| Level | 8 |
| School1 | Alchemy |
| School2 | Conjuration |
| Source(s) | Book of Spectacle Book of Transmutation |
| Casting noise | 8 |
| Spell noise | 0 |
| Power Cap | 200 |
| Range | 8 |
| Flags | Area, Chaotic, Destructive |
| A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast. This spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate. |
| Spell Details | |
|---|---|
| Damage Formula | 3d(5+power/8) |
| Max Damage | 3d30 |
| Max Power | 200 |
| Range | LOS |
| Targeting | N/A |
| To-hit | Never miss |
| Special | 3 explosions Overlap deals 5d(5+pow/8) damage |
Fulsome Fusillade is a level 8 Conjurations/Alchemy spell that causes three explosions to hit enemies for five turns, draining MP each turn.
Useful Info
For 5 turns, grants the Fusillade status. Each turn it will create 3x3 explosions of either fire, cold, electricity, or poison-physical (70% poison, 30% physical) centered on 3 random enemies. Two explosions cannot be centered on the same enemy.
If any of those explosions overlap, the area of overlap is instead hit by a volatile alchemical reaction that deals a larger amount of non-elemental damage and has a ~41.2% chance to apply a random debuff (non-equal chance):
The spell additionally drains 2 MP each turn except the first, and if you don't have enough MP left, the status ends.
If there are less than three enemies on screen, other explosions will be placed randomly on screen. Two enemies close together are still likely to have the overlapping reaction, but one by itself is very unlikely to get the result unless you're in a narrowed corridor.
This spell will never create an explosion if it would hit you, although it will hit and anger your allies.
Strategy
- Each reagent rain happens between the end of your actions and other ally or monster actions. As such, to work around it always trying to avoid hitting you, you can move backwards.
History
- Added in 0.32 as the first Alchemy spell above level 6.