Difference between revisions of "Wizardry"

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'''Wizardry''' refers to items and effects that directly reduce your chance of failure when casting spells. These are provided by [[ring of wizardry|rings]] and the [[demonspawn mutation]] [[Big Brain]].  
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'''Wizardry''' refers to items and effects that directly reduce the chance of failure when casting spells. These are provided by [[ring of wizardry|rings]] and the [[demonspawn mutation]] [[Big Brain]].
  
A single source of wizardry decreases [[Spell Success#Modifiers|raw spell failure]] by x75%, two sources by x66.6%, and three by x50%. This is a multiplicative factor, applied after calculating spell failure from skills, though failure is modified by a [[Spell_Success#Final Step|further modifier]].  
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==Useful Info==
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With at least one source of wizardry, your [[Spell Success#Modifiers|raw spell failure]] is multiplied by <code>6 / (7 + sources)</code>. This is applied after calculating spell failure from skills and other modifiers, though failure is modified by a [[Spell_Success#Final Step|further modifier]]. Generally, the actual decrease to failure rate will be ''larger'' than the raw decrease.<ref>This is true, at the very least, when your (post-wizardry failure rate) < 50%. The smaller the failure, the smaller the % multiplier (keep in mind that it ''is'' a multiplier).</ref> For example, wizardry x1 will bring actual failure rates from 80% -> 45% (×56%), 50% -> 22% (×44%), or 15% -> 6% (×37.5%).
  
Generally, the actual decrease to failure rate will be ''larger'' than the raw decrease.<ref>This is true when your (post-wizardry failure rate) < 50%. Smaller the failure, the larger the % decrease.</ref> However, keep in mind that wizardry is a multiplier. For example, wizardry x1 will bring a spell from 15% -> 10% failure; that's a x67% reduction, but the differences between 15% and 10% failure is quite low in practice.
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There is no hard limit to the number of wizardry you can have.
  
In addition, [[Vehumet]] applies two sources of wizardry (x66.6%) to destructive spells. This bonus stacks with wizardry from other sources.<ref>{{source ref|0.30.0|spl-cast.cc|335}}</ref>
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Several effects are similar to wizardry. They are not considered wizardry, but multiplicatively stack with wizardry and each other:
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*[[Vehumet]] multiplies the raw failure rate of [[destructive spell]]s by x2/3. This boost is equivalent to going from 0 sources of wizardry to 2 sources.
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*[[Scarab Form]] multiplies the raw failure rate of [[Fire Magic]] by x2/3.
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*[[Yak Form]] multiplies the raw failure rate of [[Ice Magic]] by x2/3.
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===Table===
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{| class="wikitable" border=1
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|-
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!Wizardry!!Raw Fail Multi.!!Wizardry!!Raw Fail Multi.
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|-
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|Wizardry x1 || 75%
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|||
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|-
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|Wizardry x2 || 66.67%
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|Vehumet || 66.67%
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|-
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|Wizardry x3 || 60%
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|Vehumet + Wiz x1 || 50%
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|-
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|Wizardry x4 || 54.55%
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|Vehumet + Wiz x2 || 44.4%
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|-
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|Wizardry x5 || 50%
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|Vehumet + Wiz x3 || 40%
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|}
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==See Also==
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*[[Spell success#Modifiers|Spell success]] for details on how wizardry affects failure rate.
  
 
==History==
 
==History==
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*Prior to [[0.31]], there was a raw failure multiplier cap of 50%. This meant you could only have 5 sources of wizardry apply at once, or Vehumet and 1 source of wizardry.
 
*Big Brain was introduced in [[0.27]].
 
*Big Brain was introduced in [[0.27]].
 
*Prior to [[0.26]], [[staff of wizardry|staves of wizardry]] existed, which gave a rank of wizardry.
 
*Prior to [[0.26]], [[staff of wizardry|staves of wizardry]] existed, which gave a rank of wizardry.
 
*Prior to [[0.25]], [[potion of brilliance]] provided a temporary wizardry bonus.
 
*Prior to [[0.25]], [[potion of brilliance]] provided a temporary wizardry bonus.
 
*Prior to [[0.14]], a staff of wizardry granted a better wizardry bonus than a [[ring of wizardry]].
 
*Prior to [[0.14]], a staff of wizardry granted a better wizardry bonus than a [[ring of wizardry]].
 
==See also==
 
*[[Spell success#Modifiers|Spell success]] for details on how wizardry affects failure rate.
 
  
 
==References==
 
==References==

Latest revision as of 07:05, 29 January 2026

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Wizardry refers to items and effects that directly reduce the chance of failure when casting spells. These are provided by rings and the demonspawn mutation Big Brain.

Useful Info

With at least one source of wizardry, your raw spell failure is multiplied by 6 / (7 + sources). This is applied after calculating spell failure from skills and other modifiers, though failure is modified by a further modifier. Generally, the actual decrease to failure rate will be larger than the raw decrease.[1] For example, wizardry x1 will bring actual failure rates from 80% -> 45% (×56%), 50% -> 22% (×44%), or 15% -> 6% (×37.5%).

There is no hard limit to the number of wizardry you can have.

Several effects are similar to wizardry. They are not considered wizardry, but multiplicatively stack with wizardry and each other:

Table

Wizardry Raw Fail Multi. Wizardry Raw Fail Multi.
Wizardry x1 75%
Wizardry x2 66.67% Vehumet 66.67%
Wizardry x3 60% Vehumet + Wiz x1 50%
Wizardry x4 54.55% Vehumet + Wiz x2 44.4%
Wizardry x5 50% Vehumet + Wiz x3 40%

See Also

History

  • Prior to 0.31, there was a raw failure multiplier cap of 50%. This meant you could only have 5 sources of wizardry apply at once, or Vehumet and 1 source of wizardry.
  • Big Brain was introduced in 0.27.
  • Prior to 0.26, staves of wizardry existed, which gave a rank of wizardry.
  • Prior to 0.25, potion of brilliance provided a temporary wizardry bonus.
  • Prior to 0.14, a staff of wizardry granted a better wizardry bonus than a ring of wizardry.

References

  1. This is true, at the very least, when your (post-wizardry failure rate) < 50%. The smaller the failure, the smaller the % multiplier (keep in mind that it is a multiplier).