Difference between revisions of "Archery"
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==History== | ==History== | ||
| − | *Archery was reintroduced as a body armour ego in [[0.34]]. Prior to this version, it was | + | *Archery was reintroduced as a body armour ego in [[0.34]]. Prior to this version, it was an ego found on [[gloves]] that gave +4 [[slay]]ing to both [[throwing]] weapons and [[launcher]]s. |
*This ego was replaced with [[Hurling]] in [[0.28]]. | *This ego was replaced with [[Hurling]] in [[0.28]]. | ||
*Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee. | *Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee. | ||
Latest revision as of 21:11, 12 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| It has half the normal encumbrance for the purpose of ranged combat. |
Archery is an ego found only on heavy body armour (scale mail or heavier). Its encumbrance is halved for the purpose of the Ranged Weapons attack penalty.
Desirability
There is no substitute for Archery for certain Ranged Weapons users, allowing them to benefit from heavier armour while not slowing them down. For any other character it does nothing.
History
- Archery was reintroduced as a body armour ego in 0.34. Prior to this version, it was an ego found on gloves that gave +4 slaying to both throwing weapons and launchers.
- This ego was replaced with Hurling in 0.28.
- Prior to 0.15, archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
- Prior to 0.14, archery was only found on the bracers of archery, a now-obsolete form of hand-slot armour.