Difference between revisions of "Conjure Living Spells"
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| − | '''Conjure Living Spells''' summons | + | '''Conjure Living Spells''' summons living spell monsters. Each type of [[walking tome]] uses a different spell. They behave like [[Foxfire]]s: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by [[silence]]. Crystal tomes summon 1-2 living spells; the other tomes summon 2-3 living spells. |
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{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
| − | *Prior to [[0. | + | *Prior to [[0.31]], walking tomes could sustain up to 6 living spells at once. Also, crystal tomes will only cast 1-2 spells. |
| − | + | *Conjure Living Spells was introduced in [[0.28]], along with walking tomes. | |
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Latest revision as of 21:26, 25 May 2026
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
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| Casting noise | 6 |
| Spell noise | 0 |
| Flags | Monster |
| Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each type of walking tome uses a different spell. They behave like Foxfires: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by silence. Crystal tomes summon 1-2 living spells; the other tomes summon 2-3 living spells.
The following enemies cast Conjure Living Spells:
- ;
Walking crystal tome (1-2x 3d34 damage) - ;
Walking divine tome (2-3x 7-17 damage) - ;
Walking earthen tome - ;
Walking frostbound tome (2-3x 3d26 damage)