Difference between revisions of "Injury Bond"

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m (History: Remove 0.17 note: the spell always affected *all* allies in LOS. The old description, which was added in a0dc0565, was incorrect.)
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{{Flavour|Binds the caster to a nearby ally, redirecting half of any damage the target suffers to the caster.}}
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{{monster spell info}}
  
'''Injury Bond''' is a monster-only spell which protects a single ally, causing half of any damage dealt to the recipient to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.
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'''Injury Bond''' is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
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Players can protect their allies by [[Summon Guardian Golem|summoning]] a [[guardian golem]].
  
 
==History==
 
==History==
 
*Injury Bond was added in [[0.12]].
 
*Injury Bond was added in [[0.12]].
 
[[Category:Monster spells]]
 

Latest revision as of 20:14, 29 May 2026

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Injury bond.png Injury Bond
Casting noise 5
Spell noise 0
Range LOS
Flags Helpful, Monster
Binds the caster to nearby allies, reducing all damage they take by half in exchange for suffering half of the prevented damage themselves.

Injury Bond is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.

The following enemies cast Injury Bond:

Players can protect their allies by summoning a guardian golem.

History

  • Injury Bond was added in 0.12.