Ironbound preserver

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ironbound preserver pIronbound preserver.png
HP 73-149
HD 14
XP 1487
Speed 10
AC 4
EV 5
Will 40
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Towering, muscular figures, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them.

Useful Info

Ironbound preservers are durable enemy support fighters that take damage in place of their allies. This makes it more difficult to kill dangerous-yet-flimsy opponents first. Coupled with their ability to heal themselves, their presence can significantly lengthen battles with groups of foes. They can be found in the Vaults, usually accompanying bands of deep trolls, deep elves, orcs, or ogres, and often supporting a vault warden.

Spells

Spell set I
Slot1 Injury Bond Wizard flag
Slot2 Minor Healing (2d7+3) Wizard flag

Tips & Tricks

  • Injury Bond causes its allies to take half damage, redirecting HP loss to itself; this effectively doubles the HP of anything around it. Try to kill the preserver first. Using area-of-effect on a large group will quickly damage the preserver.

History

  • Prior to 0.27, this enemy was known as the ironheart preserver.
  • Ironheart preservers were added to the game in 0.12.