Difference between revisions of "Still Winds"

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{{Flavour|Brings the air into unnatural stillness across a huge area, preventing anything short of a tornado from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds begin to form again as normal.}}
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'''Still Winds''' is a monster-only spell which prevents the creation of [[cloud]]s, including through spells ([[Poisonous Vapours]], [[Mephitic Cloud]], [[Freezing Cloud]], etc.), items ([[scroll of fog]]), and environmental effects (such as the perpetual salt storms in the [[Desolation of Salt]]). It also removes all existing clouds from the whole floor. The player gains the {{Brown|-Clouds}} [[status effect|status]] for the duration.
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Still Winds has no effect on [[Polar Vortex]].
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
[[Category:Monster spells]]
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==History==
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The spell was added in [[0.19]].

Latest revision as of 11:15, 2 July 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Still winds.png Still Winds
Casting noise 6
Spell noise 0
Flags Monster, Selfench
Brings the air into unnatural stillness across a huge area, preventing anything short of a polar vortex from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds will begin to form again as normal.

Still Winds is a monster-only spell which prevents the creation of clouds, including through spells (Poisonous Vapours, Mephitic Cloud, Freezing Cloud, etc.), items (scroll of fog), and environmental effects (such as the perpetual salt storms in the Desolation of Salt). It also removes all existing clouds from the whole floor. The player gains the -Clouds status for the duration.

Still Winds has no effect on Polar Vortex.

The following enemies cast Still Winds:

History

The spell was added in 0.19.