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− | {{version012}}
| + | #REDIRECT [[Mutation#Mutation Resistance]] |
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− | There are several sources of '''mutation resistance''' in ''Crawl''. Note that these do not stack; only the greatest source is considered.
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− | *An [[amulet of resist mutation]] protects you from [[mutations]] 90% of the time. Mutations induced by [[magic contamination]] have a 50% chance to simply bypass it, while mutations induced by potions of gain foo are unaffected. Mutations from a [[potion of mutation]] will be blocked 90% of the time, but [[potions of cure mutation]] are unaffected.
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− | *You may acquire the [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation. It has three ranks: at ranks 1 and 2, 66% of attempts to mutate you will be blocked. Additionally, at rank 2, 50% of attempts to remove mutations with a potion of cure mutation will fail. At rank 3, you can neither add nor remove any more mutations: they are fixed. The only way to cure them is to use Zin's one-time ability to cure all mutations. Halflings start with this mutation at level 1.
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− | *[[Zin]] provides a ([[piety]]/200)% chance to protect against attempts to mutate you. Keeping his piety high enough to compete with an amulet of resist mutation is fairly expensive, but maxed out piety is a perfect defense against mutation attacks.
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− | *Being undead makes it so that you will [[rot]] instead of mutate: in general, this is easier to cure than mutations. [[Ghoul]]s and [[mummies]] will always rot instead of mutate, while [[vampire]]s may do so depending on how full they are. Additionally, [[Necromutation]] causes you to become effectively undead, and so can be used as an emergency source of mutation resistance if you're prepared to deal with rotting.
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− | Beyond that, your existing mutations also provide mutation resistance of a sort. Unlike the above examples, this resistance ''does'' stack, triggering only after a mutation bypasses your standard resistance.
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− | *Each mutation you already have gives you 6.5% resistance against future random mutations. This ONLY applies to random mutations; good mutations gained through [[potions]] of gain [[potion of gain strength|strength]], [[potion of gain dexterity|dexterity]], [[potion of gain intelligence|intelligence]], or through use of the [[Deck of wonders#Helix Card|Helix card]] at high power, as well as bad mutations from enemy attacks, still affect you normally.
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− | *Any time you resist a random mutation through this method, you have a 33% chance of losing one of your mutations as well. This allows you to use [[potions of mutation]] as limited [[potions of cure mutation]] if you find yourself suffering from many, many bad mutations, though it is by no means guaranteed not to simply make things worse.
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− | [[Category:Mutations]]
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− | [[Category:Crystal Ball Articles]]
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