Difference between revisions of "Foul Stench"

From CrawlWiki
Jump to: navigation, search
(Redirected page to Demonspawn mutations#Foul Stench)
 
m
 
(11 intermediate revisions by 8 users not shown)
Line 1: Line 1:
#REDIRECT[[Demonspawn mutations#Foul Stench]]
+
{| cellpadding="4" cellspacing="0" border="1"
 +
|- style="font-style:italic;"
 +
|Rank||Effect||Flavor
 +
|-
 +
|1||When damaged in melee, 10% chance to release a [[cloud]] of [[miasma]]. You are immune to miasma.||You may rarely emit foul miasma when damaged in melee.
 +
|-
 +
|2||Chance of releasing miasma increased to 25%.||You sometimes emit foul miasma when damaged in melee.
 +
|-
 +
|3||Chance of releasing miasma increased to 40%.||You frequently emit foul miasma when damaged in melee.
 +
|-
 +
| colspan="3" |
 +
Clouds of miasma are placed at the attacker's location and last for 5 to 10 turns.
 +
|- style="font-style:italic;"
 +
| colspan="3" |
 +
[[Good mutation]], [[Demonspawn mutation]]
 +
|}
 +
 
 +
 
 +
<noinclude>
 +
==History==
 +
 
 +
Prior to [[0.27]], tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing [[sickness]] as well as miasma, but only activated after taking a strong hit.
 +
 
 +
Prior to [[0.16]], this was a 3-tier mutation. Tier 1 gave [[Saprovore]] 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of [[rot]] resistance.
 +
</noinclude>
 +
 
 +
[[Category:Mutations]]
 +
[[Category:Good Mutations]]
 +
[[Category:Demonspawn Mutations]]

Latest revision as of 20:20, 25 September 2021

Rank Effect Flavor
1 When damaged in melee, 10% chance to release a cloud of miasma. You are immune to miasma. You may rarely emit foul miasma when damaged in melee.
2 Chance of releasing miasma increased to 25%. You sometimes emit foul miasma when damaged in melee.
3 Chance of releasing miasma increased to 40%. You frequently emit foul miasma when damaged in melee.

Clouds of miasma are placed at the attacker's location and last for 5 to 10 turns.

Good mutation, Demonspawn mutation


History

Prior to 0.27, tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing sickness as well as miasma, but only activated after taking a strong hit.

Prior to 0.16, this was a 3-tier mutation. Tier 1 gave Saprovore 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of rot resistance.