Difference between revisions of "Threat"

From CrawlWiki
Jump to: navigation, search
(Created page with "{{version013}} The threat level of a monster is an indicator of how difficult or dangerous that monster is. This information is accessible through the monster list at the rig...")
 
m (update descriptions to 0.31)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version013}}
+
{{version031}}
 +
The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]).
  
The threat level of a monster is an indicator of how difficult or dangerous that monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. Ashenzari's monster detection, and Okawaru's piety gain also make use of this information. The game defines four tiers:
+
The game defines four tiers of threat:
  
 
{| class="prettytable"
 
{| class="prettytable"
 
! Threat level !! Monster's name !! Description
 
! Threat level !! Monster's name !! Description
 
|-
 
|-
| Trivial || {{DarkGrey|Dark grey}} || "It looks harmless."
+
| Trivial || {{DarkGrey|Dark grey}} || Minor
 
|-
 
|-
| Easy || {{LightGrey|Light grey}} || "It looks easy."
+
| Easy || {{LightGrey|Light grey}} || Low
 
|-
 
|-
| Tough || {{Yellow|Yellow}} || "It looks dangerous."
+
| Tough || {{Yellow|Yellow}} || High
 
|-
 
|-
| Nasty || {{LightRed|Light red}} || "It looks extremely dangerous."
+
| Nasty || {{LightRed|Light red}} || Lethal
 
|}
 
|}
  
 
==Formula==
 
==Formula==
It is basically a ratio between the amount of [[experience]] points accumulated by the player and how many xp points a monster can provide.
+
Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points.
  
 
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
 
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
 +
 
  If Tension is less than 1, Threat = Trivial
 
  If Tension is less than 1, Threat = Trivial
 
  Else if Tension is less than 6, Threat = Easy
 
  Else if Tension is less than 6, Threat = Easy
 
  Else if Tension is less than 33, Threat = Tough
 
  Else if Tension is less than 33, Threat = Tough
 
  Else, Threat = Nasty
 
  Else, Threat = Nasty
 +
 +
This means that for any species with an experience [[aptitude]] of 0, a monster that gives 5582 XP or more will always be labeled nasty.
 +
 +
 +
==History==
 +
*Prior to [[0.31]], the threat descriptors were as follows:
 +
 +
{| class="prettytable"
 +
! Threat level !! Monster's name !! Description
 +
|-
 +
| Trivial || {{DarkGrey|Dark grey}} || "It looks harmless."
 +
|-
 +
| Easy || {{LightGrey|Light grey}} || "It looks easy."
 +
|-
 +
| Tough || {{Yellow|Yellow}} || "It looks dangerous."
 +
|-
 +
| Nasty || {{LightRed|Light red}} || "It looks extremely dangerous."
 +
|}
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 12:19, 2 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).

The game defines four tiers of threat:

Threat level Monster's name Description
Trivial Dark grey Minor
Easy Light grey Low
Tough Yellow High
Nasty Light red Lethal

Formula

Threat is based off two factors: a monster's XP value, and the player's current experience points.

Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial
Else if Tension is less than 6, Threat = Easy
Else if Tension is less than 33, Threat = Tough
Else, Threat = Nasty

This means that for any species with an experience aptitude of 0, a monster that gives 5582 XP or more will always be labeled nasty.


History

  • Prior to 0.31, the threat descriptors were as follows:
Threat level Monster's name Description
Trivial Dark grey "It looks harmless."
Easy Light grey "It looks easy."
Tough Yellow "It looks dangerous."
Nasty Light red "It looks extremely dangerous."