Difference between revisions of "Asphyxiation"

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'''Asphyxiation''' is an extremely rare form of damage caused by your character's sudden and painful inability to breathe. There are two sources:
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'''Asphyxiation''' ('''drowning''') is an extremely rare form of damage caused by the sudden and painful inability to breathe. There are several sources:
  
*Anyone struck by [[curare]] needles will take 2d6 points of asphyxiation damage, along with becoming [[poison]]ed and [[slow]]ed, unless they have poison or asphyxiation resistance.
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*[[Engulf]] attacks deal asphyxiation damage over time.
*Anyone struck by the [[Primal Wave]] spell will take heavy, partially irresistible asphyxiation damage. Amphibious [[species]] ([[merfolk]] and [[octopode]]s) and characters with asphyxiation resistance take 40% less damage than normal.
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*[[Drowned soul]]s and [[water nymph]]s deal asphyxiation damage through their melee attacks.
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*[[Primal Wave]] deals 50% physical, 50% asphyxiation damage.  
  
You can only acquire asphyxiation resistance by playing a [[mummy]] or a grey [[draconian]] (the two species that don't actually breathe).
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[[Amphibious]] and [[unbreathing]] creatures are completely immune to asphyxiation.
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==History==
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*Prior to [[0.27]], [[curare]] dealt asphyxiation damage. Amphibious creatures were not immune to curare's damage.
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[[Category:Game mechanics]]

Latest revision as of 15:49, 28 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Asphyxiation (drowning) is an extremely rare form of damage caused by the sudden and painful inability to breathe. There are several sources:

Amphibious and unbreathing creatures are completely immune to asphyxiation.

History

  • Prior to 0.27, curare dealt asphyxiation damage. Amphibious creatures were not immune to curare's damage.