Primal Wave

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Version 0.30: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.

Primal Wave is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water, and it can't turn stairs and certain other dungeon features into water.

This spell deals 50% less damage to amphibious (merfolk, octopode, barachi, Ice Form), unbreathing (gray draconian, gargoyle, mummy, vampire, ghoul, Necromutation, Statue Form), or aquatic creatures.

The following enemies cast Primal Wave:

Players can produce a primal wave by evoking a phial of floods. This will also waterlog monsters caught in the wave, acting like Silence for those that need to breathe.


  • Prior to 0.30, Primal Wave did 40% less damage to creatures that resisted it.
  • Prior to 0.26, the water generation was different.