Difference between revisions of "User talk:CC Bot"

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(A bit of a request.)
 
 
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This script was used to rip and upload a set of monster tiles some ways back, right? It would be good to revise it and use it again to catch tiles with [http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/dc-mon.txt;| the rim] that Crawl gives them in-game, since quite a few tiles look mediocre to bad without it (see the original moth of wrath file on the white backgrounds this wiki uses). --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:30, 27 July 2014 (CEST)
 
This script was used to rip and upload a set of monster tiles some ways back, right? It would be good to revise it and use it again to catch tiles with [http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/dc-mon.txt;| the rim] that Crawl gives them in-game, since quite a few tiles look mediocre to bad without it (see the original moth of wrath file on the white backgrounds this wiki uses). --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:30, 27 July 2014 (CEST)
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:The tiles with the rim are generated by the tool tilegen when the game is compiled with tiles support. This tool will create a few png files in the rltiles folder containing all the tiles from a certain category. For example, this is player.png:
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:[[File:player.png|400px]]
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:These tiles have the correct rims. I'll see if can write a tool that generates the correct tile for a given monster. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 16:42, 28 July 2014 (CEST)
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:Done. See [[Special:Contributions/CC_Bot|CC Bot's contributions page]]. [[File:Dissolution.png]] and [[File:Ooze.png]] were some of the files without rims. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 00:42, 2 August 2014 (CEST)
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::Nice, thanks CC! How long would it take to do that when 0.15 hits? Pretty much all the spell art is getting changed, along with a lot of gear... --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 02:59, 2 August 2014 (CEST)
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:::Monsters and spells tiles are very easy now (except some weird monsters like the Serpent of Hell), but weapons and armour are just too inconsistent. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 18:50, 3 August 2014 (CEST)

Latest revision as of 17:50, 3 August 2014

This script was used to rip and upload a set of monster tiles some ways back, right? It would be good to revise it and use it again to catch tiles with the rim that Crawl gives them in-game, since quite a few tiles look mediocre to bad without it (see the original moth of wrath file on the white backgrounds this wiki uses). --Tower (talk) 20:30, 27 July 2014 (CEST)

The tiles with the rim are generated by the tool tilegen when the game is compiled with tiles support. This tool will create a few png files in the rltiles folder containing all the tiles from a certain category. For example, this is player.png:
Player.png
These tiles have the correct rims. I'll see if can write a tool that generates the correct tile for a given monster. --CommanderC (talk) 16:42, 28 July 2014 (CEST)
Done. See CC Bot's contributions page. Dissolution.png and Ooze.png were some of the files without rims. --CommanderC (talk) 00:42, 2 August 2014 (CEST)
Nice, thanks CC! How long would it take to do that when 0.15 hits? Pretty much all the spell art is getting changed, along with a lot of gear... --MoogleDan (talk) 02:59, 2 August 2014 (CEST)
Monsters and spells tiles are very easy now (except some weird monsters like the Serpent of Hell), but weapons and armour are just too inconsistent. --CommanderC (talk) 18:50, 3 August 2014 (CEST)