Difference between revisions of "Overloaded"
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− | {{ | + | {{obsolete}} |
− | An [[encumbered]] character who | + | |
+ | An [[encumbered]] character who continued picking up items would have eventually become '''overloaded''' instead, suffering the following: | ||
*Cannot climb [[stairs]] | *Cannot climb [[stairs]] | ||
*+3 to [[movement]] delay | *+3 to [[movement]] delay | ||
Line 6: | Line 7: | ||
*[[Stealth]] is divided by 5 | *[[Stealth]] is divided by 5 | ||
*Slows [[Unarmed Combat]] | *Slows [[Unarmed Combat]] | ||
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==History== | ==History== | ||
− | + | In [[0.15]], the overloaded status effect (and item weight in general) was removed. | |
− | |||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Movement]] | [[Category:Movement]] |
Latest revision as of 04:17, 4 June 2015
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
An encumbered character who continued picking up items would have eventually become overloaded instead, suffering the following:
- Cannot climb stairs
- +3 to movement delay
- +5 hunger per action
- Stealth is divided by 5
- Slows Unarmed Combat
History
In 0.15, the overloaded status effect (and item weight in general) was removed.