Difference between revisions of "Stat zero"

From CrawlWiki
Jump to: navigation, search
(Effects: removed carry cap effect from collapse to reflect weight restrictions being removed in .15)
m (update to 0.31)
 
(36 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{version014}}
+
{{version031}}
 +
:''"Brainless" redirects here. If you were looking for the [[monster intelligence]] category, see [[:Category:Brainless intelligence]].''
  
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
+
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
  
==Causes==
+
==Effects==
The following can all drain your attributes:
+
The following effects occur when any stat reaches 0:
*By 1 at a time, and thus blocked by [[sustain abilities]]:
 
**The [[bad mutations#Deterioration|Deterioration]] mutation. Rank 1 is generally kept in check by your natural regeneration, but ranks 2 and 3 are eventually lethal.
 
**[[Sickness]].
 
**The special attacks of certain monsters [[quasit]]s (dexterity only).
 
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
 
*By more than 1 at a time, but damage can be halved by [[sustain abilities]]:
 
**[[Brain Feed]].
 
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
 
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
**Certain spells, such as [[Summon Horrible Things]] or [[Alistair's Intoxication]], have a chance of draining INT when cast.
 
Unless you have [[Slow Healing]] 3 (which [[Deep Dwarves]] have innately), you will slowly regain stats lost through any of these means.
 
  
Stats can be more permanently lowered by the following means:
+
*You immediately suffer 2-4 turns of [[paralysis]], which ignores a [[Formicid]]'s [[stasis]].
*[[Mutations]] which affect attributes.
+
*You are [[slow]]ed until the stat completely recovers.
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
 
*The [[Deck of wonders#Focus Card|Focus]] card.
 
*[[Jiyva]]'s stat shuffling.
 
*The [[Shuffle#Shuffle Card|Shuffle]] card.
 
  
The last two will never lower a base stat to zero. Sustain abilities provides no help with any of these, and the stat will not restore naturally.
+
The following effects are dependent on the specific stat which was drained to 0:
 
 
==Effects==
 
When any stat reaches 0, you will immediately suffer 2-5 turns of [[paralysis]] which ignores [[stasis]]. Stat zero will also inflict various penalties for each stat reduced to zero:
 
  
 
===Collapse (Strength)===
 
===Collapse (Strength)===
*The speed of all your actions is halved (stacks with other stats' speed penalties)
+
*You do not regenerate [[HP]] when monsters are in sight.
*Your [[regeneration rate]] is divided by 4
 
  
 
===Brainless (Intelligence)===
 
===Brainless (Intelligence)===
*The speed of all your actions is halved (stacks with other stats' speed penalties)
+
*You can't memorise or cast [[spell]]s.
*You can't read [[book]]s
+
*You fail to read [[scroll]]s.
*You can't cast [[spell]]s
 
*You will fail to read [[scroll]]s 4 of every 5 times
 
  
 
===Clumsy (Dexterity)===
 
===Clumsy (Dexterity)===
*The speed of all your actions is halved (stacks with other stats' speed penalties)
+
*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>.
*Your [[evasion]] is set to 2 + size_bonus + [[Phase Shift]] bonus + [[Repulsion field]] bonus
+
*Your [[SH]] score is set to 0.
*Your [[stealth]] is set to 0
+
*Your [[stealth]] score is set to 0.
*You can't [[stab]] monsters
+
*You can't [[stab]] monsters.
 +
 
 +
==Causes==
 +
The following sources of '''stat drain''' can all temporarily lower your attributes ([[Str]], [[Int]], [[Dex]]):
 +
 
 +
'''By 1 at a time:'''
 +
*The [[bad mutations#Deterioration|Deterioration]] mutation.
 +
*The melee attacks of certain monsters:
 +
**{{monsterlink|Quasit}} (dexterity only)
 +
**{{monsterlink|Ghost moth}}
 +
**{{monsterlink|Eidolon}}
 +
*Decomposition from attempted [[mutation]] of an undead character.
 +
 
 +
'''By more than 1 at a time:'''
 +
*[[Corrupting Pulse]] can give transient (temporary) mutations, which can include [[Bad_mutations#Reduced_Attributes|Reduced Attributes]] (-2 stat).
 +
**{{monsterlink|Wretched star}}
 +
*[[Brain Feed]]: Drains 1-3 intelligence in one go.
 +
**{{monsterlink|Orange crystal statue}}
 +
*[[Hell's mystical force]] can drain up to 5 stat points when you descend down a stair, and can also give transient mutations.
 +
*Mummy [[death curse]]s drain from 1-4 of a random stat.
 +
*Quaffing a [[potion of degeneration]] drains 1-3 of each stat.
 +
*[[Throw Klown Pie]] can drain 1-3 of each stat.
 +
**{{monsterlink|Killer Klown}}
 +
*Stepping on or being in view of a monster stepping on [[Zot trap]]s, which could drain 1-5 stat points.
 +
 
 +
As you gain experience, you regain stats lost through temporary drain or mutation.
  
Losing stat points from a stat that is already below 0 also inflicts some HP damage: 4 + 1d(max hp/10)
+
Stats can be more permanently lowered by the following means:
 +
*[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
 +
*Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.
  
 
==Precautions==
 
==Precautions==
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
+
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
+
 
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could quaff a [[potion of restore abilities]] or eat a [[royal jelly]] to restore all attributes instantly. Just remember that "Engorged" characters cannot eat any further.
+
Specifically, [[Hell]] effects can reduce an attribute by up to 5 in a single go, while [[Zot trap]]s, and [[mummy]] [[death curse]]s reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).
 +
 
 +
Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a [[Minotaur]] [[Berserker]] or [[Deep Elf]] [[Conjurer]]. A [[human]], for example, is normally much less vulnerable to its effects.
  
 
==History==
 
==History==
In [[0.15]], items will no longer possess [[aum|mass]], so collapse will have no impact on carrying capacity.
+
*Prior to [[0.28]], zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
 
+
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
Stat zero was added in [[0.13]], replacing [[stat death]].
+
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
 +
*Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. Collapse seriously reduced this.
 +
*Stat zero was added in [[0.13]], replacing [[stat death]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 00:27, 28 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
"Brainless" redirects here. If you were looking for the monster intelligence category, see Category:Brainless intelligence.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Effects

The following effects occur when any stat reaches 0:

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Causes

The following sources of stat drain can all temporarily lower your attributes (Str, Int, Dex):

By 1 at a time:

By more than 1 at a time:

As you gain experience, you regain stats lost through temporary drain or mutation.

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects can reduce an attribute by up to 5 in a single go, while Zot traps, and mummy death curses reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
  • Stat zero was added in 0.13, replacing stat death.