Difference between revisions of "Hunting Cry"
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− | {{ | + | {{obsolete}} |
− | {{ | + | {{flavour|Alerts nearby allies of the user to their target's location.}} |
− | + | '''Hunting Cry''' is a monster-only spell which creates a loud [[noise]], and alerts other monsters of the same [[type|genus]] of your location. The alert is functionally the same as being [[mark]]ed for a single turn, but only to monsters of the same genus. | |
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− | '''Hunting Cry''' is a | ||
The following monsters can cast Hunting Cry: | The following monsters can cast Hunting Cry: | ||
− | {{monsterlink|Anubis guard}} | + | * {{monsterlink|Anubis guard}} |
+ | * {{monsterlink|Seraph}} | ||
− | + | ==History== | |
+ | *Hunting Cry was replaced by [[Warning Cry]] in [[0.18]]. | ||
+ | *This spell was introduced in [[0.16]]. |
Latest revision as of 18:06, 1 December 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Alerts nearby allies of the user to their target's location. |
Hunting Cry is a monster-only spell which creates a loud noise, and alerts other monsters of the same genus of your location. The alert is functionally the same as being marked for a single turn, but only to monsters of the same genus.
The following monsters can cast Hunting Cry:
- H Anubis guard
- A Seraph
History
- Hunting Cry was replaced by Warning Cry in 0.18.
- This spell was introduced in 0.16.